My game bugged out after a while of farming the unpurchasable packs...
I WAS SO CLOSE TO GETTING ALL THE CARDS :(
The animation thing happens late into a run when you sell something and get coins flying in. When that happens, if you have enough lag, the coins can start to orbit around for a while until collected, or they become part of the circle of doom (which is just a ring of coins orbiting in the middle of the inventory), which led to my game requiring a restart every time it happened, as they don't get removed upon clearing/leaving a run. (I don't know the exact trigger for it, but if you were to run a particularly strong build into the late game and sell some items, you can probably encounter it)
It might have to do with the bone shard item getting multiplied by damage bonuses, but the build I'm referring to is cinderblock fish and snails (potential 2025% damage bonus).
(I haven't been able to even get close to an all level 3 run, though, so I think it might be balanced by the rng requirements)
Edit: just tested it; the bones are definitely benefiting from the snails' damage bonuses (when I killed the tentacles, the dps shot up to 85k)
I have a few notes on the game:
1. Are you actually meant to collect 8 chests as the cleric to unlock the rogue? (Because you already unlock the sage using the cleric, and it is incredibly difficult to acquire 8 chests in a single loop)
2. Could you add an option to limit the number of animations because sometimes they just break the game (I don't know exactly how, but I sold some stuff and an incrementally growing ring of coins started to coalesce over multiple loops of the map, making selling any items actively lag the game)
3. The claw machine is completely broken on the web version, and it would be beneficial if it were either fixed or removed.
4. Combos can completely soft-lock the game if you don't deal enough damage in the final level, as the eyes can revive mid-combo and force you to kill it again (which will end up likely trigger another legendary combo, allowing the eye to revive again), and it would likely work best if you were to either pause the timer while legendary combos are being triggered or replace it with a damage threshold where when the tounge takes a certain amount of damage the timer to respawn the eyes will start. (Sorry for this point being a bit long, but I didn't want to leave out details)
5. The web build seems to be unable to unlock the card packs, which might be the reason for some of the points being less valid than I might think. (If you could relay how to unlock them, I would be very appreciative because it could be due to a sequence break that I was unaware of)
I know this comment might seem negative, but I genuinely enjoy this game and I wish that it suceeds I was able to rediscover this game thanks to the SpiffingBrits video (I had previously forgotten it's name) and was pleasantly surprised to see that the game was still being supported on the web version (It's a rare sight) and I am very hopeful for the full release. (also, the game seems to automatically crash on the web version if you leave it too long)
I like the premise of the game, but I feel that there is a lack of difficulty in the late game + the late game slows down drastically (plus my fingers are killing me)
If you could add an auto-shoot upgrade/shotgun upgrade, it would really help in the late game where there's not really any real chance of losing, and it just boils down to an increasingly slow waiting game.