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AK05

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A member registered Sep 29, 2024 · View creator page →

Creator of

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Maybe you were trying to enter the wrong number?

I did specify the controls but I get why you couldn't figure it out properly. When the module arrives on the correct number you're supposed to hit enter to lock it in. I didn't allot enough time to work on the UI and tutorial. Anyway thanks for commenting!

Appreciate the feedback!

Thanks for the thoughtful comment! I spent little time on the UI at the end so couldn't polish it properly. I had used Krita for the art and Krita doesn't have an option of text wrapping hence had to write it directly considering the time.

Thanks for checking it out! I had fun making the mechanics and art.

I liked the art, the star clicking mini-game was difficult though, I couldn't get past it. Otherwise love the vibe!

Thanks for checking it out!

It's short and sweet, could go with displaying the objective on the top or showing the timer left to direct the player or maybe not as a game design  choice but otherwise nice attempt!

Very cool game! Enjoyed playing it.

I always like these 2d+3d artstyle games. The dad really distracted me that I didn't notice the game started. Although I didn't fully understand the rules but that's with every card game ever. Fun concept, I liked it. 

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As some people mentioned here in the comments, it was difficult to tell what was what.  Otherwise a short fun game! I love organizing messy stuff, it's pretty therapeutic.

The artstyle is gorgeous, the audio and sfx really match with it. I liked the vibes overall. I got stuck on a rock after the first section so didn't go through further but nice game!

Cool game! I like the animation, especially that officer following the player around. I like the puzzle mechanics. 

Could've been a little clear on the controls, I didn't knew what to do with the card section but I guess you have to figure it out. Otherwise nice game!

Fun game! I liked playing it.

I liked the visuals and atmosphere, that enemy behind me when i turned around actually scared the hell out of me. I couldn't get to the end but nice implementation! Was there an audio buzzing issue or was that just me?

It got too busy at the end but it's really good!

I had to zoom out to make the mouse movement lag less,which in turn put me at a disadvantage on the spotting section.Otherwise,it is very well curated and thought out.

Hello, thanks for the thoughtful comment. Yeah, I figured through trial and error the player will be able to figure it out. 

Best sisyphus game for sure! Knew doing a 2d take on it would be wild.

The visuals are great and overall a very polished game, reminds me of 'Shroom and Gloom'.

There is a bug somebody perhaps mentioned it before about the weapons selling for more.

I liked the art style, it's very good and the game is also polished but when I land on the '?' step the UI doesn't work, is there something I'm missing?

You had reviewed our game, it was actually my first 3d game so I had a lot of issues, hence appreciate the negative feedback😅.

I like your take on sisyphus, this could work as a desktop app, pretty and well implemented.
I saw your entry when I was searching for similar sisyphus themed games like ours. Yours really stuck with me.

Yeah the lag occurs because of the accumulated rocks, but I hoped you would be able to break the gate quick so it doesn't get to that point.

You have to grab the rock by pressing G and roll it near the slingshot, it'll automatically throw it towards the gate.

Oh the polish on this game!
I really love games with art styles like these, pretty cool game.

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I love the idea of this , it's fun to play.

Nice work!

Cool Idea! It is a bit difficult to play but I guess that is what makes it interesting.

Actually I did not know what paperboy was until I read the comments and was surprised my game was so similar to it😅 

Thanks for playing tho!

Yeah did not polish and test well, I fixed some of the issues but i can't submit them until the jam has ended.

Yeah i'm working on these but I can't submit the fix until the jam has ended.

Yeah the monster sure does give nostalgia.

I get the theme connection is weak, initially I had planned to go with a story progression where the character gets to see the monster over 3 days, on the first only the sound no chase, on the second footsteps with little bit of a chase and the whole monster on the third with a full on chase, but I tried implementing a mvp(that's only doing day3 idea) considering the time which I did not manage properly.

The monster is supposed to speed up when you slow down that's how I make it challenging but yeah it's not fast enough.

I'll fix these issues since I didn't test my game out that well.

Thanks for the feedback!

I'll fix some issues you've mentioned(the graphics and controls).

About the paper, I agree it could be confusing to check for a hit, I've only used the labels that show how much paper you've left and how much you've delivered, I was hoping that would be enough.

I submitted my entry despite having a few bugs and not fully polishing the game so hence the inconsistencies😅.

Oh didn't notice that, thanks for the feedback!

Yeah😅, thanks for the feedback!

Thanks for the feedback!

I appreciate it.

I ran out of time to implement the goblins/orcs mechanics and I did overlook some bugs like the text overlapping, typos and the key bindings.

No there's no Objective after defeating all the orcs but I was thinking of keeping few dialogues to get the feel of 'restoring peace', I'm not thinking of advancing the game as i want to learn game dev more than prioritizing a project currently.

Also the player model was the asset I used from the sponsorship assets and I went with whatever suited or gave fantasy/warrior vibes rather than chibi gacha vibes hence came across the naked one😅

I thought that might happen😅 I had put few small black holes on the walls that you had to interact to go to a new place(the hideouts that I mentioned) but I didn't want to make it too obvious, apparently they blended too well with the wall I think.

Thanks for the comment and for trying out my game!

Oh ok, Thanks!

Ok so is it specifically supposed to be about tiny characters in a big area?

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I'm new to game dev even though I've tried to pick it up many times and I'm always less on motivation  to continue I am hoping to finish a game this time.
So I'm a bit confused what the theme is?