Great looking game, the mechanics are a bit unintuitive and underexplained, but seeing an actual story exectued is cool. Great work on all the art.
akuzacu
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The art is great. The game feels a bit too easy, I had no trouble killing everything in one hit after the first few combats. Some of the icons were a little hard to read too. Loved the enemy and border designs too. I did have a glitch where the music cut out after a bout 2 minutes of gameplay.
Overall, not a bad game.
Pretty fun game. Nice addictive gameplay loop and score chasing. I feel some of the room designs were weird or frustrating, either too easy or too hard. I feel like designing some more complicated rooms where you have more moves would have been a great addition, but I totally understand limitations due to time.
Overall, an enjoyable experience.
A pretty great concept for a strategy game. This game really shines in the art department. I particularly love the monster designs, remind me of wacky JRPG enemies. The randomness of card draws can feel a bit antithetical to the strategy, it feels more like restarting to get a better draw than restarting to try out a different strategy.
Overall, an enjoyable game.
Thank you for playing, and figuring out this cryptic nonsense, haha. Glad you enjoyed the systems in place. Your recommendations are great, definitely some things we considered, but ran out of time. Our programmer was working on demon time trying to get the spells working, he did amazing work.
The tutorial bug is unfortunate, there’s a few other bugs too…
I have been trying to program a complex, classic-style RPG in Batch for a while now and that is akin to medieval torture. I have the basic ideas laid out for the game and have a good amount of programming know-how, but I feel collaboration is the best bet for me. To give a summary of my idea it goes as follows:
GORE is an RPG set in an apocalyptic, Bio-Punk world. A game focused on atmospheric exploration of a strange and eerie planet. Tapping into the horror genre with grotesque body horror found in the bio-mechanical abominations that inhabit the land, including the player character. I want to capture the naturally eerie aesthetic and feelings of those old RPGs, like Fallout and X-Com. Or a similar feeling to the game adaptation of I Have No Mouth Yet I Must Scream.
If that sounds like something you're at least interested in, then contact me via Discord and we can discuss more details. Contacting me is no commitment and is just opening the floor for discussion, so if you have some free time, please consider it.
Discord: somegoblin
Email (If Discord is not an option): akuzacu@gmail.com
I am planning on making a physical game. A TTRPG with mech combat. I am looking for someone to provide illustrations for the rulebook. I'm planning on writing the rules/lore and creating the rulebook, but I think adding some art would be a nice flair. I myself, however, am not an artist. I would appreciate any help and if you'd like to help with lore in addition to art or have any cool ideas all help would be greatly appreciated!
Hello, I am a writer and designer looking for a team. I have limited code experience with Game Maker Studio 2, Unity, and Unreal Engine. I've previously written bits of alternate history war short stories and in general love the idea of creating a historically based game. I like to experiment with mechanics and explore the boundaries of what you can do in a video game.
I can't do art for the life of me so someone who could do graphics would be appreciated. Although I can code, it's always helpful to have multiple people working over the code. Composer isn't required (I can make music if it comes to it) but it wouldn't be bad to have.
Contact me if you're interested in working with me.
Discord: Some Goblin#4878
Gmail: akuzacu@gmail.com

