Loved the art and the music, and the screen wrap mechanic worked really nice, and the jump felt good, i would like to adjust the jump height with how long you press. the puzzles at the start were nice, but later on it became more a platformer, and there were some parts were the difficulty comes from really tight jumps, or in the factory when i wrapped i just kept walking and fell down because there was to little floor left before the jump.
Also at some point the countdown stops being important since its a really high number. I liked that at the start it was almost just enough to solve the level.
Aldor1601
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Thanks for the feedback, we had terrible time management, and we left the ui and art side with place holders. There was so much we wanted to communicate to the player, and it was a little hard to leave it like that.
We will definitely work on our art skills or how to direct an artist for the game, and learn how to use the canvs better. thanks for playing it and caring enough to leave a message .
It's such a nice game, with so many cool mechanics, i love the powers and how the enemies move and are animated, it looks so professional. Also having that variety of powers is so fun, my favorite is the dash, it looks and feels amazing.
It was a little hard to manage to hit the enemies some times, maybe the range of attack was a little small, and i felt that the anime girls clashed with the rest of the design.
Thanks so much for the nice comment, we tried making another top down game since its what we are used to. We spent our time since the last game learning more coding and enemy behavior. But we noticed we lacked a lot in the visual department. Si thanks for appreciating the enemies it took a lot of work. Also i did the sprites with the different shape of sprites in unity. I think we needed to communicate more info to the player, we will work on that.
Sorry i think boring was a bit much, i think i was recovering from the lack of sleep. I felt that may jumps from side to side were really similar every time, and i couldn't jump that much in the wall, like a same wall wall jump, although it let me go up a little. I just felt that i didn't have that much control over how to move, just the option to choose when to jump.
Also i think this game would benefit from a vertical screen, to see more up and be able to react to things more easily.
The art was lovely, It really made me think of climbing a mountain, my art development skills are really bad so I'm always amazed with what people can do with it.
WOOO Finished the game, i liked it a lot. having to time my jumps to the beats was really fun and i liked the levels. Also the jumping felt really good, that's always nice to see. The art was simple but it was super charming, loved the Enemy design, scary and fun at the same time. I felt really challenged in a good way at the end. althoug i was confused for a bit, because it wasn't very clear that i had to jump or duck at the end.
Awesome short game, like I'm recommending it to people to try, its real fun.
Thanks so much, i really appreciate the comments and I'm happy you like the sections. I noticed lat in development that the punch was left really weak and risky, so its better to just dodge, maybe could have replace it with dash and make it more bullet hell like. It was nice to see how things change during the process.
