That's actually a very fair point! You're right, and I can see how the current system doesn't quite line up with the story.
The work and Intelligence systems are still being developed and balanced, and this is definitely something I need to revisit.
In the future, Intelligence will also play a much bigger role in the game. It won't just affect job opportunities — it will become an important mechanic for unlocking special scenes, making certain choices, and progressing through the main storyline.
So the idea is to make Intelligence a meaningful part of the overall gameplay, rather than just a stat you have to grind for better-paying jobs.
Thanks for pointing this out! Feedback like yours really helps me improve Merrilend. ❤️

