Incredible



Title says it all. I don't really care about your skill level cause you're valid af vro and you're not defined by your current abilities. If you've been learning for more than a year and are interested in having fun making a game, then that's good enough for me. I will personally be working on the game full time for most of the days but that isn't required or expected of you.
I'm open to develop any type of game the team wants preferably with some kind of unique mechanic involved. I wanna take dumb risks :)

Here's the deal. I've never joined a jam as part of a team before and I just wanna get the first one out of the way. If you are in a similar situation or are just okay with making a potentially horrible game, then you are the type of teammate I am looking for.
I'm mainly a programmer and definitely not an artist but I am prepared to use aseprite or blender to create some absolutely garbo assets if the team needs it.
Add me on discord -> jandovie
Edit: found a team
The movement was surprisingly fun after some getting used to. I found it extremely satisfying to pull off a dive bounce jump combo to gain crazy speed and height. I would liked to have seen more additive aberrations such as adding obstacles and enemies. I stopped playing at the fifth aberration because I would rather not give up my bread and butter movement combo to progress.
Fun game and awesome graphics. Somewhat reminds me of speeding through a level in Neon White.
Isd there an indicator for which enemy is the key enemy? It was frustrating going through a level for the first time trying to figure out who had the key.
Also the health constraint made it so I barely ever grenade jump unless it's for a huge time save like jumping over the maze. Maybe the grenades shouldn't do damage to the player to promote nade jumping since it's such a fun part of the game.