Enjoyed the game a lot, although i did struggle understanding the mechanic at first. Overall, I feel like a gentler introduction to the mechanic would have been better.
Really liked the idea, the execution was a bit less though, I feel like you could improve on the game by either extending the time limit just a little or adding more synergetic items that complement each other.
Failed horribly the first try, then got to 20 points the second game. Really enjoyed the game, although the controls were a bit clunky at times. Really good job for a first game!
I really liked the concept, and the execution did seem to be pretty well done, however 5 minutes in the game it zoomed in really far and no amount of reloading or zooming out seemed to solve it.
To add on this, he keeps doing it. We also called him out on discord where he said he played them all, but i just don't believe it. Saying he wrote them all individually is especially weird, because 99% of them were the same
Ah, okay. Was a really fun game! Movement was a bit janky, but i can't say that that wasn't the case for my game, so all in all, well done for the short time we had!
We ran out of time for the enemy variety, sadly. We tried to make up for it by making the weapons pretty unique, but it doesn't really have the same effect.
The double hit was intentional yeah. For bosses, we just simply ran out of time. We had ideas for projectile enemies, but couldn't finish it on time. Thanks for the kind words!