Hey my first game used Brackeys assets too. Mine wasn't nearly as fun though I really liked yours.
alphaom34
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You know when you try playing Stardew Valley just to end up walking back and forth from the bus stop to your chests like twenty times because oh whoops it's someone's birthday today and wait wasn't I supposed to explore the cave and darn it I forgot the bait for my crab pots and.
So basically yeah I tried forever to get like two complete jars in a row and it never happened and I had the time of my life this game is incredible.
Thankfully, I play two separate instruments that do melody, bass, and harmony, my repertoire includes Debussy's Mouvement, and I can play 3 over 4 on command so my groove stayed above 0% the entire time extremely easily and with absolutely no difficulties whatsoever. Really fun and I love the art style.
As a person who also possesses negative rhythmic capacity combined with a burning need to figure out what any of the buttons in FL Studio do (like actually what on earth does the reverb wetness slider mean), this is extremely relatable. Incredible art, amazing story, thank you so much for giving me this beautiful experience.
I find it interesting how enjoyable it was to control the three sizes, effectively only speed changed. My favorite part was the platforming section. Integration of premade assets was surprisingly good for the psychedelic experience, and I am entirely impressed by the fact that this was made in only two days.










