Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

alphaom34

26
Posts
2
Followers
A member registered May 23, 2022 · View creator page →

Creator of

Recent community posts

Hey my first game used Brackeys assets too. Mine wasn't nearly as fun though I really liked yours.

help why am I so bad at radishes

You know when you try playing Stardew Valley just to end up walking back and forth from the bus stop to your chests like twenty times because oh whoops it's someone's birthday today and wait wasn't I supposed to explore the cave and darn it I forgot the bait for my crab pots and.

So basically yeah I tried forever to get like two complete jars in a row and it never happened and I had the time of my life this game is incredible.

Thankfully, I play two separate instruments that do melody, bass, and harmony, my repertoire includes Debussy's Mouvement, and I can play 3 over 4 on command so my groove stayed above 0% the entire time extremely easily and with absolutely no difficulties whatsoever. Really fun and I love the art style.

I am a very reasonable amount of upset that someone else did a parallax space background and it looks better than mine. Also integration with the music was really interesting and I had so much fun.

As a person who also possesses negative rhythmic capacity combined with a burning need to figure out what any of the buttons in FL Studio do (like actually what on earth does the reverb wetness slider mean), this is extremely relatable. Incredible art, amazing story, thank you so much for giving me this beautiful experience.

I find it interesting how enjoyable it was to control the three sizes, effectively only speed changed. My favorite part was the platforming section. Integration of premade assets was surprisingly good for the psychedelic experience, and I am entirely impressed by the fact that this was made in only two days.

The art and music were both excellent thank you

life is woe

(1 edit)

Also I just realized there's a bug on the final screen where the joke I spent twenty minutes coding won't work

Maybe I should have just made it less obscenely difficult

not sure whether I should be proud of that

before you

Ha I finally beat it

I guess I'll delete my comment then to ensure no reputational harm?

Image of the character model in which you can actually see its misshapen face

Level seven was so hard I could not beat it. How many did you make?

(1 edit)

Having collected 100 fish and all the hats, I am very thankful that you let me murder the cat as distraction from my sorrows. (watermelon was my favorite)

I love the odd controls, and how adept one becomes at them over the game's course. That it becomes easier over time, however, is quite unfortunate. Would increasing speed as size decreases be enough to stop that from happening?

That the window's size changed while I was playing it was very interesting. How do you accomplish such a thing in godot?

okay well this is like my third but still wow nice job.

I tried so hard to put in a drum loop for my contribution to the music, but could never get it to fit properly. Seeing that very feat preformed so effortlessly amazes me quite a bit.  Nice job.

It’s so weird seeing this amazing art next to my terrible composition. Nice job.