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AM-Labs26

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A member registered 4 days ago

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AI opponent's animation is toughest part, I'm still working on it to make it follow the real physics. 

Is there a chance you can record a video from you headset and post it here for me to see what's wrong on your side? Or you can elaborate on what didn't go well with you.

I very keen to collect feedback to make it better.

Thank you very much for taking the time to check it.

 
Did you try it on a headset? What version?

(3 edits)

I'm building a Table Tennis VR game which currently exists only on the web (WebXR), and I would like to receive comments and feedback for enhancements.

The game is being tested a Meta Quest 3 only (the device I have).

You can find it here https://am-labs26.alwaysdata.net/topspin/

Trailer here: 

The game currently contains features like :

* Match, where you play against an AI opponent with different difficulties

* Training, where you can train with a machine (Target Drill), and more is coming soon.

* Practice, where you can practice your forehand and backhand. Serve practice is coming soon.

* Paddle Builder, where you can build your own paddle with chosen blade and rubbers. Each choice will affect the physics.

More features are coming soon.

Appreciate your feedback.