cool, thanks for clarifying!
Edit: unfortunately Itch keeps rejecting my card :/ I sent them an e-mail to see if I can get that sorted out, but if that doesn't work I'll just have to wait until there's some community copies and get one of those
this game was pretty fun! I especially liked the CGs at the end of each 'route' with the mostly normal food outside of the small, slightly gory details
I only have a few complaints:
- I'm not entirely sure how the Intensity system is meant to work. all three of the character's profiles say they prefer "low intensity", but I gave answers that were at varying levels of intensity and the dates went fine regardless. it's also not really clear which of the options are meant to be low or high intensity (I assume the ones at the bottom)
- selecting the lowest dialogue option is a bit finicky. I had to click on it on the side rather than click and hold like the higher two options
- the Linux version has an issue in the shell script, specifically on the line printf '\033c\033]0;%s\a' Gone Fishin' Jam. because Fishin' has an apostrophe that never gets resolved, it causes a syntax error that prevents the game from running. removing it manually from the shell script fixes the problem
overall, I think this a pretty good game with a cool concept!
I found a crash. When you beat the boss in Stage 2 and dash into the goal with 100% resonance, this appears:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oGoal:
Unable to find any instance for object index '0' name 'oPlayer'
at gml_Object_oGoal_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oGoal_Step_0 (line -1)