Hi - this is a known issue that has crept in as part of the latest release (v1.3.0.4). I’m working on a fix, which should be available within the next few weeks. Join the Discord to be notified as soon as a new version is available!
Amber Falcon Games
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You can preview cards using the Collection menu on the world map, but I do have a task on the roadmap to redesign building hands to improve the UX
Hola. ¿Estás jugando a la versión web? Existe un problema conocido con ella: no guarda el estado de la partida entre sesiones. Tengo previsto implementar el guardado en la nube próximamente. Como alternativa, puedes usar las versiones de escritorio, que sí conservan correctamente el estado de la partida.
Thanks for the feedback!
Firstly, the RNG around rare encounters is known to be painful at the moment. It works out around a 0.1% chance to encounter T-Rexaur in Balamb (since there is only 1 rare in that region). I’ve got an improvement to this coming in the next release (v1.3.0, aiming for next week). You can track that particular issue here.
Second, the point you mention around region completion is an apt one. I’ve actually got a separate piece of work on my roadmap to rework this a little, such that card collection isn’t a requirement to move passed a region (especially when it’s a grind to do so). I’ve actually created that off the back of this request.
Fortunately, the only regions that require card completion currently are Dollet and Timber. Balamb is optional (to unlock the boss), and later regions have other conditions.
Hopefully you’re enjoying the game in spite of these issues! I’m working on releasing regular changes (including new features and content, quality of life improvements, and bug fixes). Join the Discord server to get the updates first!
Thanks for the kind words - I’m glad you’ve enjoyed my efforts so far :-)
I do intend to return to this project at some point. I have an area to capture feedback, so I would welcome any you have. You can also upvote any other feature requests in there.
There’s no alternate way to save - you are right in that when you win a card it should be immediately persisted. The same should happen whenever you transition between different scenes. The Continue button not being available suggests that the save state isn’t being persisted. This is a known issue when trying to play through the browser (Windows and Linux downloads are more reliable) due to the way Unity works with OpenGL. The least supported option is a web browser on a mobile device, but even using a web browser on a laptop/PC has been known to have issues.
I apologise for any frustrations. Unfortunately, this is just a “fan-made” passion project for me. As such, I don’t get much time to commit to it, and tend to cycle back every few months. Feel free to join the Discord server, as I post on there when I make updates to the game
Unfortunately, this is a known issue when playing through the browser. Something I’ve not yet been able to isolate the cause of. Could you provide me with a few additional details?
- Which browser do you use?
- Are you using it on a laptop/desktop, rather than a mobile device?
- Could you describe exactly when the error occurred: which battle, was it during the battle, was it during card exchange, etc
