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amythyst

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A member registered Jan 30, 2017 · View creator page →

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Let me check my notes from the positive comment minigame:  "Lovely." "Vibes".

JK. Wow lot of little games here, this was a lot to make! I had fun and played it through twice. I never could get it so that I could open two tasks at a time, they always sat on top of each other and I couldn't move the window. Other than that it was a fun time!

Hey I recognize that desk lol! Nice experience, I especially liked the transition the first time I hit the switch. I don't know if I got exactly that the switch was changing time until I read the description - I guess the calendar should've clued me in? Cool atmospheric experience nonetheless.

I really enjoyed this! I especially loved the last puzzle at the end where I had to race the clock. Remind me of Outer Wilds ending. The atmosphere and story were very cool. I could see this being polished up and released!

Aw Benben is a cutie, love this little cozy game. Love that it's based on a true story (I did something similar).  Would love more little games with him :)

Ok I laughed. I was chuckling then the semi-colon line got me. I hope your programmer has learned how to use git. And your writer has found a spellchecker..  And one day we get the full ending with dragons and epic guitar solos.

This was great! I was able to solve the puzzles and felt smart doing it. Great job!

Thank you, the thought of her playing it one day made me mushy inside :)
The site was actually listed on the GMTK Jam site under assets, and I found it there! It was a life saver, I don't really do 3D modeling and I was using this jam to learn Unreal. I don't know anything about whoever creates the site but I'm happy to learn more!

Thank you for this educational experience

I beat him! I love me some good old fashioned turned based boss battles - impressive you built a system for a game jam! It was interesting how I didn't know who I'd get every time and it would change my strategy, and how my focus was on weakening him when I could. I think you could add more feedback ('juice') - I'd love to see characters flash or shake when attacking or being attacked, animations, sound effects etc. Sometimes I didn't know exactly what was happening and it would help communicate that, and take an already strong idea up a level. Great job!

Short and fun. Funny because the opponent is random the strategy seemed to be to not block them and go straight to building up your 3. Nice sound design as well!

Aw it's so cute! I played it all the way through. I liked the turn based gameplay and deciding what moves to make. I enjoyed this :)

I appreciate this entry bring attention to topical issues such as the sad lack of homie kissing  in society. Also soundtrack of the year. 

This was kind of like a cozy rage game haha! Really enjoyed the nursery rhyme quality and the interaction woven with the narrative. The stats at the end were quite fun too.  The art and sound were fantastic, well polished all around. Really great job!

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fun Warioware game - also got stuck on the key phrase though.  Blackjack is luck based but I really enjoyed it as a nice changed of pace. Cool game.
EDIT Ok I figured it out and beat it. Very clever lol.

Very interesting take on a very heavy topic, I loved how you were hinting at deeper feelings with normal chit chat and choices. I saw you did this in a few hours, great job! Would love if you spent a few more to get it polished up, there's such a lovely piece here. Thank you.

What a lovely experience, and great take on the theme! Everything was so nicely polished. I really enjoyed it.

I only clicked on this game for the name and so I could yell OAHAHAHAHA in the comments (which someone has already done, alas).
What I didn't expect was to find a really deep fun DNA sequencing puzzle game. I feel a little like the timers need adjusting, I was never able to sequence all 5 viruses before everyone died - but I really enjoyed this gameplay and would play more. Great!

Wow, I really loved this, one of my favorite narrative pieces. I think the reading on a timer was great for telling the story - like I was going through a flash of painful / cringy thoughts. I never got the full story but I didn't need to, these flashes were enough. I know some people had issues with the dialog timer but it felt very good to me, like not finishing it was the point. But I also read pretty fast so there might be some adjustment there.  Thank you for this game!

Lots of fun, I know getting physical interactions like that smooth in a short time is hard.  Nice art, polished, fun to play.

What a cute idea, like rhythm heaven but sweet, I would love a complete version! Also the music was fantastic, really impressive you wrote all of it for the jam!

Really enjoyed this story and the characters! Would've liked a little more interaction/choice but the story itself kept me hooked in, and even the twist worked. Great job!

I definitely think breaking up dialog with interaction helps - more minigames, but also maybe if I could walk around and choose who to talk to? I’d love to explore the backstage. I do also think with scriptwriting it’s typical to iterate and see what you can cut or reduce down without losing the story. It’s not fun, it’s called “killing your babies” for a reason, but it’s part of it. Good luck!

Don’t be sorry, it’s your game, I’m just one person :). You have the best understanding of what you want the game to be.  Now if everyone says the same thing you might think about it but you’re allowed to take stray commenters like me with a bucket of salt.

Really fun little puzzle game. I feel like I would prefer not having the large countdown, because I usually died right when I was figuring things out. But that's a nitpick, awesome job.

This is exactly how I set up for a show with my band - yeet my guitar under heavy boxes in the van, and then stack stage props on whatever boxes we find and pray it doesn't fall.
Joking, this was a fun setup, loved doing a story about stagehands. I enjoyed the mix of narrative and minigame, I especially liked the lighting minigame. I did feel the dialogue  pacing dragged just a bit, it could probably be trimmed a little bit and still tell your story and themes.  Just a nitpick for polishing. Good job!

Really nice puzzle game, I really enjoyed it. The art and sound was all very nice. The puzzle design was great and built in challenge really nicely. Overall great entry, I could see playing a full mobile version of this!

What a unique idea! The peggle game was fun and well implemented, but I really loved the story and dialogue, especially the drawings of the cosmic entity. Great job!

Neat spin on the deck building genre!  Surprisingly straightforward to get. did run into the same problem others mentioned of not having enough ways to gain attack power throughout - maybe cards that give a permanent boost to your starting power? I also wasn't certain if there was a reason to fight, I did a run where I pretty much ran past everything, got to the bottom, but it didn't seem to recognize I'd made it. I was just missing off screen.  So yeah, maybe a bit of balancing is needed, but really did enjoy the gameplay loop!

Neat spin on the deck building genre!  Surprisingly straightforward to get. The oath cards adding a bit of a roguelike element were particularly cool. Great job!

Aw thank you, glad you liked it

Haha I've never thought about it that way!
She actually just missed the jam deadline (She was a late entry!) But she was on her way when I had to submit.

Ooh I see! I like the aspect of the mental health making it harder, and mine was definitely low. That's what iterating is for, I'm sure there's a great solution here. Thanks for taking the feedback, I genuinely enjoyed the game!

Thanks for the feedback, I agree! I used this game to learn Unreal and its lighting system is a beast. I have a lot to learn with that aspect. Thank you for playing!

Thanks for the reply - I actually did get that! I just really struggled with it, and I really like rhythm games. I couldn't find the correct key fast enough - usually in rhythm games you see them coming before you actually have to hit them, and it's not randomized so you can memorize complex patterns. I feel like if I had to just hit one or two keys correctly (and not 8) like the dodging minigame I could have been more successful, and feel more like I'm punching which is a short move. This felt more like an advanced combo move I think.  I hope that helps.

Nice start to what could be a very satisfying narrative experience, and congrats completing what you did!  Taking on all of the art and music in a solo jam is hard! I would love to learn more about the forest character and why she's giving her life for the family, and what's happening in the world they're living in. There's a lot to build on here, keep going with it!

Congrats on completing your first jam game! I actually played it all the way through and enjoyed it, more than I have some much more polished games. You had creative ideas for each boss and they increased in difficulty which was really cool to see. I saw someone already mentioned the Juice video and that was my first thought as well -adding feedback - sound effects, flashes when an enemy is hit, knockback etc. will go a long way to improve what's already there. There's lots of great resources for free music and sound that'll help you out. You have a great start, keep going!

Really cool idea to need to balance time between fighting and resource collection. I agree with some other comments I wanted to feel like I was moving faster, but I also felt like I wanted more time in a level to collect power ups. With some balancing this could be really neat!

Cute! Really nice take on the theme, and a nice break from the fast games. I really enjoyed visiting the party and getting to know people. 

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Haha loved it. Feels just like working in a Bay Area tech office.
Also I absolutely cracked up when I called the second Mark B. 
Great job

Loved the concept, especially with how using your bodies was part of solving the puzzles, and the story ending was fun. I can't say I was a huge fan of the music, but other than that with a bit of polish there's a pretty neat game here.