Ha, you're right, I swung too far the other way! Thanks for jumping on it so fast. I just pushed a middle ground: seed prices still climb late in the game, but they never hit a wall like before. Each one should take a few minutes of forest income instead of a few seconds. I'm keeping scatter at 10 on purpose, since part of Heartwood's pace is letting the forest fill in on its own. Thanks for sticking with it, it's really helping!

andgamesstudio
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Rule an ant colony as its queen. Dig tunnels, lay pheromone trails, raise armies, and crush the rival queen.
Strategy
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Coach a small-town 6-man football team from the bottom of the ladder to the top.
Sports
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Draw one tree from its roots up, then grow a whole forest across the seasons.
Simulation
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