As a fellow bug enthusiast I obviously loved the character. I also enjoyed the overall color choices, suits the topic and simply hits the aesthetic I like. At first I did struggle with the controls but I liked the minimalistic approach and at second thought I was like "this is exactly how a bug would behave"!
Andunia
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I liked the character design and animation. The attack animation looks and feels good, but I had a little trouble with the timing as it's not entirely clear at what point the sword hits the projectile/program. I would have liked the tolerance range to be slightly wider here, since I had to repeat the tutorial several times.
I enjoyed the music and the design of the environment, especially the color scheme. Unfortunately I did not understand the assignment. Didn't know where to go or what to do with the monsters that I could not attack. But they also didn't seem to hurt me or at least I didn't die, so I got that going for me xD Engagement was very low for me because besides walking I could not interact with the world you created.
I really liked the authentic voice actors and the overall music/sound design choices you made. Would have been nice if Case-View also had some kind of acoustical feedback. The intro also might benefit from a (maybe blurred) backround. Only black felt a little empfty. At first I wasn't sure if the story would keep me interested long enough but then I found it quite engaging and played til the end. I found zero bugs but also wasn't pushing for it. The objectives were clear and well-embedded. To me, that's very important because I quickly lose interest when assignments are unclear or controls are unituitive.
