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andy!

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A member registered Apr 05, 2026 · View creator page →

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who’s that i only know about sh3lly

yo when is sh3lly gonna get her paycheck

ayyy #Sh3llyDaBest as always 😳 shaders are still a foggy field for us and i definitely agree with the camera! we'll def look into the unsyncing and adjusting the shaders for a better view for future dev :D i also just noticed we worked on games where shelly gets her first job LOL wonder if the goals are the same 👀

hii! thank you so much for playing!! i agree double jump adds so much more to platformers :D

hey there! tysm for the feedback, we'll definitely have to put this in future dev since the data center's been the hardest to navigate thru :O hope you liked the story and gameplay 🙌

hihi! thank you for testing our game :D i always wondered about what direction the camera would go w/ up/down arrow keys since a lot of games do both ways 🧐 might just have to make an invert camera feature 👀

hihi! thank you for your feedback abt the camera and movement design 😄 i think you already know where we got our inspiration for the movement system from 🙌 we're definitely going to look more into filling the island more (palm trees are calling), thanks for testing our game!

hello!! thanks for playing til the end, haha i kept falling on the underground & final level when testing as well 😄 we'll see with future development if there's more behind this certain company 👀

hi abby!! yes we were super happy with the amount of content we were able to push this weekend 🙌 def keeping an eye out on the checkpoints in the future, so thank you for your feedback & testing our game :D

thank you sm!! wonder who let sh3lly get her job with her signage of that contract 😭🙏

heyhey! thanks for mentioning the camera adjusting 🙌 it's our first time in Godot and we were having some trouble locking the cursor to the window, but glad to hear that will be a preference with moving the camera around in the future :D

hey there! that's a pretty rare edge case you pointed out, we'll have to look into that 😯 really appreciate the feedback though and ty for trying our game out, some of the obbies can be a lil bit tricky! might have to work on a full walkthrough video soon 👀

hi daniel!! thank you for navigating thru the last level, even i had some trouble with it when i first tested it out 🙏 also ty for mentioning the shaders btw, i personally have never dealt with editing shaders until and i didn't even realize sh3lly's shadow wasn't there ☠️

different spawnpoints for the last level are def on our future bug fixes! tyy for testingg our game out :D

hey y'all! that's a really nice feature we didn't think about (sliding down the volcano / underground level sounds rly cool actually 😳) we actually had lots of inspo from other platformers like super mario 3d world + banjo kazooie when designing the levels

i'm definitely going to have to add this to our future to-do list, diving would be awesome if enemies are added! tysm for playing 🙌

the pixel art is soo nice!! easy-to-navigate controls & movement felt pretty smooth :D the bullet gun wasn't hitting some of the enemies but i was able to switch to the other weapon and finish off the boss 🙌 amazing work on the game loop!

love the graphics style y'all went for 🙌 i ended up getting stuck at the first puzzle but moving around, typing in commands, and the dialogue were so smooth! i also like the attention to detail with missing a letter and it prompting 'Do you mean ____?' 😁

this was such a fun game to play :D i really like the direction arrow above the player's car, so convenient to navigate and find the nearest basket! music & pacing flow really well, got me into the game loop quick 🙌

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hello!! haha we just saw the big shells too (guess they're powershells atp 🥹) and forgot to make them smaller when scaling the map 🫡 

we're definitely working on the camera auto-adjusting in the future, tysm for trying our game out 💗 loved seeing ur vid demo of voltage virus btw, zzz vibes fssss

hi atomsk, thank u for playing!! this was our first time working in godot 3d and camera occlusion was def a big thing in mind 🙌 hope we can get to that in future development 😄

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first time using godot, tysm for letting us know!! 💗