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Angela M McCann

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A member registered Nov 01, 2019 · View creator page →

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A new arcadekitten game! I squeed when I got the notification this had come out, so happy to see more Noiresverse.

I really enjoyed playing Mit Juste, it was a delightful surprise to see Mitzi and Ollie again (it's making me want to replay Here For Sweethearts) and the story was a great spooky time. You always create such amazing experiences in a short period of time, and that True Ending was a hell of a doozy. Also it's 3D! I was not expecting that at all but it looks so cool, the simple, high-contrast design is really effective, especially in the maze section. I also love how the sprites are still 2D, the designs are gorgeous as always and moving between them in conversation reminds me a bit of Danganronpa. Fantastic little game, I was grinning all the way through and like the rest of your games I'm sure I'll be replaying it in the future.

P.S. Those posters were very cute references, I think I actually clapped when I saw them.

I missed this in my feed for a while (ended up playing the Headless Horseman game before this one) but it's so cool to see you've been creating new games. Branching Out is an excellent visual novel. 

I wasn't entirely sure what to expect with the premise but I really enjoyed playing through this, it's a great little story that kept me hooked throughout. The tree zombie (I called him Oak) is an interesting concept for a character and I love how his dialogue, appearance and actions all worked to keep me uncertain what his deal was. I was never certain if he was a threat or not; when it seemed like he might be creepy he then appeared sympathetic or when it seemed like things were going in a wholesome direction it pivoted again. It made the horror hit hard when it did show up, though I did also love how many nonchalant comments the MC kept making even when things did go creepy.

Also I think I said this about your work before but you're really good at subtle world-building, I love the little details you include that add so much to the setting. In this case the bit that stuck out to me is the line "He's from the forest." The way it comes across as a moment of clarity for the MC, as if this is just something that everyone knows about, really stuck with me and added a whole other layer to an already fantastic story. 

I really love Branching Out and I'm so happy to see more games from you. I'm very excited to see what else you come out with. 

This was so much fun to play! The horseman is so adorable, I love him so much (also a centaur headless horseman is such an genius idea, I'm shocked I haven't seen someone do it before). Really enjoyed the shift in perspective too, that was such a cool idea. Great little visual novel. 

I knew there was something wrong with that duck.

This is genuinely one of the best backrooms games I've played, just a brilliant setting of liminal nonsense that had me cackling with laughter by the end yet also managed to make me jump several times. The fact that you are able to balance out the comedy while still tapping into what makes the Backrooms unnerving is really impressive, especially how you still gave moments for the atmosphere to just build up rather than shoving joke after joke on every corner. Also mad props on the graphics, both with how great it looked and how many tricks you pulled off with the setting. Fantastic game, I absolutely loved playing.

I admit that when I first tried this game a while ago it didn't click for me, I only explored a little bit of one of the routes before dropping it. But a couple of days ago I decided to pick it up again and I've been having such fun going through every option I can find; it is now one of my favourite VNs. Don't know if it's because of how much I've enjoyed your other games and gotten invested in the universe but I am now eagerly awaiting Day 3. Ricard is definitely my favourite of the triplets (goodness knows what that says about me) but all three of them are great characters and it was interesting seeing all the various, fucked-up ways you can die or progress the story (all the gory CGs are absolutely fantastic too). 

P.S. I'm only missing two pictures from the gallery and for the life of me I cannot figure out how to get them. There's the last picture on the second row of Aster's section and the third picture on the first row of the bonus art. Any hints would be appreciated, thank you. 

Great game! I must admit I played this earlier when it was just night 1, and while I liked the idea and saw potential with the Verity interactions there just wasn't enough content for me decide how I felt about it. However after replaying to experience both night 2 and the midnight chapter, I can now confidently say I love this and I am very excited to see how it develops. This is actually my introduction to Verity as a character, definitely going to be checking out his original story, but I love how you've written him. Easily one of the more uncomfortable yandere's I've come across and the ominous foreshadowing he keeps spouting has me suspicious about what he knows. Will be keeping an eye out for further updates. 

Loving what I see so far! You've been able to build tension incredibly quickly, for how short this release is the entity already feels very threatening. The art-style and sound design are both fantastic and the amount of potential routes already presented definitely has me curious to see how the game will develop. Will definitely be keeping an eye out for more of this. 

I am obsessed with this visual novel! Everyone has gushed about this already but the presentation is utterly fantastic. The art-style of the characters, the variety in settings and the animations just add so much to the experience; my eyes were glued to the screen from minute one. Loving that soundtrack too, will definitely be picking it up to listen to while doing things around the house. I'm also really impressed with how well you capture the feeling of being trapped in a liminal space. Everything feels so vast yet claustrophobic, empty and utterly confusing. I definitely want to see what else this weird space is hiding. I've also gotten very quickly attached to Cassidy, his breakdown while looking for the ball felt very real and I'm hoping he can get out of this alright. I'm already very eager to see more of this story and learn what the deal with Harrison is (is he even real?).

Decided to give this a go after playing Blood Wine: Astringency and it has only increased my new obsession with these two. Loved getting more of a look into Shuron's head, plus seeing Jessi from someone else's perspective really emphasised how unpleasant she can be, yet I still love both of these twisted women. 

I'm not going to be able to look at socks for a while. 

Reading this story was quite the experience, as I was both incredibly uncomfortable and utterly captivated which just goes to show what a fantastic writer you are. Seeing this mutually toxic arrangement get worse and worse was weirdly fascinating, especially as you revealed more and more insights into just how messed up our characters are. Jessi was not a pleasant person to be in the head of but I enjoyed seeing just how twisted she got, and those little hints about Shuron definitely has me more intrigued about her. And the art is gorgeous too, I'm utterly obsessed with Shuron's design. Overall this is fantastic, I'm eager to see what else you come up with.  

Welp, time to add Fai to the list of creepy jesters I'm obsessed with.

This is fantastic, I really enjoyed playing the demo. I like how there's already so many options for how the story can progress, it was fun replaying to see different choice combinations. The black and white aesthetic works well and Fai's design is wonderful (as is Fai in general). Interested to see the other routes when they get added, and to see how far the horror elements can develop as there were some good unsettling moments throughout. I'll definitely be keeping an eye out for the full game. 

There were several points during this game where I was going to say "what the fuck" but our character kept beating me to it. 

This is an utterly chilling experience, it's such an interesting take on liminal space horror and the atmosphere is incredible. I felt uncomfortable from the start and the way things would materialise and disappear while some areas were completely black made the whole place feel unstable; I kept worrying I was going to walk of a ledge or something. And the story is fantastic, I loved reading each note to slowly build up more details from each timeline and it felt very satisfying to find both endings. Amazing game, absolutely love it.

Thank you so much! I'm so happy you enjoyed it and quite relieved you think I've done well with the genre. Yeah Omegaverse is only something I've dabbled in reading-wise and I'd never thought about writing it before seeing the jam. It was a fun challenge doing something so far out of my comfort zone.

Thank you, let me know what you think when you read it. 

This is awesome! First of all I love the 3DS framing, having the stat screen at the bottom and the little scratches on the frame did actually make feel like I was holding one. And the story was so intense. It's great how we get to see Mimi and Ira's perspective equally, seeing both sides of the relationship made it all the more heartbreaking seeing the way things turned out. Fantastic visual novel. 

I nearly cried, this was so sad! This is a beautifully written story, Hazel and Willow's relationship was so complelling to experience. And the graphics are gorgeous, I adore the 80s/90s aesthetic. 

Fantastic work, the way scenes would suddenly change and Gloria's disorientation was so affective. I felt so bad for her and how she kept getting pushed to act one way or another. Really enjoyed reading this. 

This was a fun read, Fel and Petra are really cute and I liked the setting :D

Is this the start of a new series or part of an existing one? Because I need more! You can't drop such an adorable, wholesome little love story, end it on a line like THAT and not have me hooked. Absolutely loved reading this :D

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Wow, this was a hell of a trippy read. There's something very hypnotic about the way you've written the story here, from the first paragraph I couldn't take my eyes off the screen. I love how much worldbuilding you included in such a short time without taking focus away from the main characters (who are both fantastic). I will definitely be keeping an eye out for the full game.

Sad but beautiful short story, I really enjoyed reading this. The art is gorgeous and I like how the zombie element is used to add to the tragedy.

THANK YOU SO MUCH FOR REUPLOADING THIS! 

I'm a bit late seeing this  as I haven't checked my feed in a couple of days but when I saw the notification I actually squeed out loud; immediately had to download and replay it. I adore what you did with Moondrop And Sundrop, it's one of my favourite visual novels, but I still have a  big place in my heart for Shadowdrop. Corvin is a wonderful character, I love him and his personality and I'm just so happy to see him again. And the EYES! The eyes are absolute nightmare fuel in this version,  they really add a sense of dread to the story and still creep me out even though I've played this before (I'd almost forgotten about the "eyes about to crawl inside my skin" line, ugh). I've got to say t's fascinating replaying this after completing Moondrop And Sundrop, I found my brain automatically inserting all the extra details and world-building that had been added to that version. Yet Shadowdrop still feels like it's own story, I'm glad I've got to experience both. 

So yes, thank you again for reuploading. I have no doubt I'll be replaying this as well as Moondrop And Sundrop again in the future and I'm eager to see whatever you come up with next :D 

This game is fantastic! Simple but incredibly engaging setup, trying to figure out how to file each report and seeing how each of the character slowly developed through conversations was very interesting. I love how each little details slowly made the atmosphere feel more and more unsettling. It also captured the frustration with corporate nonsense very well; I swear some of my mis-filings matched the requirements but they just decided I was wrong. I'll definitely be replaying to see what else I can find but overall I absolutely loved Office Hours. 

This is amazing! Easily one of the best little horror stories I've read in a while. I love the way the game is presented as a chat forum, it made me feel like I was really part of the story and got me so invested in trying to help Hasumi escape. Little things like showing how much time had passed between messages made the whole thing really engaging.  And the story itself was wonderfully creepy, you captured that urban legend vibe incredibly well. So glad I gave this a go, really excellent game. 

I adore this game! Our cat companion is so cute, I love them so much. The graphics in general look great, I love the cold affect around the screen and the pixelated style just adds to the charm. Great sound design too, especially the crackling flames; it really created a good spooky atmosphere. It wasn't stressful but I did feel conscious of my match usage and kept trying to go as far as I could without wasting them. I have to say I was not prepared for that ending at all, very well played. Fantastic little game. 

Well praying at church didn't help, did it? Thanks Grandma.

Great little game! I adore the character designs, would love to see more horror games with characters like this. There was a good uneasy atmosphere throughout, just enough curiosity to make you push on. I got turned around in the forest a few times because some parts looked accessible when they weren't and some of the noises got a bit much, but I love how weird and surreal it got towards the end. Really enjoyed playing this. 

Loved playing this! The art is absolutely gorgeous, every character has such a memorable design. And  writing is fantastic, the story almost has a folk-tale vibe to it which really draws you in. Flo is an absolute sweetheart who I already adore and I love how much personality Vern has; it's nice to have an MC willing to make the first move. Really enjoyed this and I'll definitely be looking out for future updates.

Happy Birthday!!! :D

Aww I was just getting into it and it ended, definitely gonna be keeping an eye out for the full game. This is great, simple controls that are easy to grasp and quite satisfying to play. The setting looks brilliant and I love how quiet the atmosphere is. Not a lot happened but I was unsettled enough by the small hints at something odd that I did find myself checking the windows quite often in case anything popped up. 

Also that ranger and that cop were both dicks and I hope they get eaten. 

Fun read, Rena and Ethan were both great characters. Was not prepared for that ending though. 

Really enjoyed reading this, Gal is an absolute sweetie!

Welp, that's another one to add to the list of creepy jesters I'm absolutely obsessed with.

I love this demo! It's a really cool premise and the art is absolutely gorgeous, I can't wait to see more of the puppet designs. I like how the story went from the typical security guard premise to having to play a role within this 'kingdom', makes me wonder how much this has happened before (especially considering the default name of the MC). Also I quite enjoyed the royal decisions you have to make. They were quite thought-provoking, I actually ended up pausing at each one and reasoning out what the best option could. And after going through all of them and seeing there is no real right answer that just made it more engaging, I'm quite curious to see what other ones will come up. Only got two endings so far, assuming it's the secret ending I'm missing so will definitely try to figure that out, but I'm already so excited to see what the rest of the story is like.

And of course Jestyn is AMAZING! His design is incredible, I love how the face is broken to show both the puppet side and whatever inhuman creature is lurking underneath; it really adds to his expressions. And the dialogue for him is extremely well done, it really commits to the role and does create a great balance between jokes and criticisms and creepy comments. Plus that final little speech he makes while we're asleep... WOW! That's some good Yandere stuff right there. 

Also in response to your note I just wanted to say that the English translation is great, I noticed a couple of awkward words but nothing to break my immersion. I've read far worse from native speakers so you have nothing to worry about. 

Absolute brilliant game, I am really looking forward to seeing how it develops. 

That was utterly haunting.  I wasn't overly sure what to expect when playing but this a brilliantly done little horror game, the discomfort just kept building and building; there is such a heavy atmosphere to this small setting. Then that final twist had my jaw on the floor, it was completely unexpected but immediately knocked all the other little pieces into place to make one of best narratives I've ever seen. Absolutely incredible, if this is your first game then I am so excited to see what else you create in the future. 

Both times it happened were in the algae water room. When I first entered it after starting the level I walked into the regular water and then couldn't jump to get out. Second time was when I had got to the other side of that room and I was trying to enter that giant tunnel at the end of it but again the jump button stopped working so I couldn't get over that little step. It worked normally again each time after restarting the level, and I loved walking through this so much that I did not mind going through it again at all 😁

This is easily one of the best poolroom games I've ever played, and the fact that there are so many more levels to come already has me very excited for the full release. 

The scale of the setting was incredible, I did audibly gasp at how vast some of these spaces were and the sheer number of options for which direction to take made it even more impressive. The PSX style graphics really work well, everything looks fantastic and the classic poolrooms set works well with that design. Plus that slight distortion the further away something is adds a little uncertainty to exploration; there were times where I wasn't sure what I was looking at, which made me feel a bit uneasy going into the dark spaces. Definitely eager to see how the other levels turn out. And that sound design is immaculate! I really appreciate how much time you leave things quiet with only our footsteps/water splashes echoing, but when those ambient tracks did hit they were incredibly powerful. You hit the perfect balance of wonder and discomfort with that soundtrack.

Also that entity design is amazing, mostly because I have no idea what it looks like. The first time I saw it I wasn't even sure if I'd actually seen something, then the second time I knew something was there but it was such a brief glimpse that all I could really make out was the colour red. My brain cannot assign a recognisable shape to it which somehow makes me want to see more and less of it, very intrigued to see how it's implemented into future levels.

I did encounter one potential bug where the jump button wouldn't work which did leave me stuck once or twice until I restarted but other than that the controls were smooth and intuitive so I could just focus on soaking up the atmosphere.

Overall I absolutely love this game so much, it is now one of my favourites and I cannot wait to see the full release. 

It is absolutely incredible how you were able to flesh out (no pun intended) this world in such a short space of time. The visuals and details given here have created such a vivid image of this setting that I'm going to be thinking about it for ages, and that's not even touching how engaging the actual story is. Jules and Gwen are such well-written and fun characters, it's toxic but I bloody loved it. Just amazing, so happy I gave this a go. 

This was a lot of fun to play, I'm glad I gave it a go. Love the little shop space, the low-poly aesthetic really suits it well and combined with the music it feels quite cozy. The gameplay was very satisfying, I was really getting into fulfilling the orders and I'm looking forward to seeing how many more varieties will come in the full release (honestly I'm quite looking forward to endless mode). That ending was a nice hint towards the horrors to come, it'll be interesting to see where the story is going. Overall a solid little demo, I'm very much excited to see what the complete game is like.  

P.S. So I just leave that guy dancing in the bathroom while I go home? Odd business choice but hey, what do I know? I've never owned a shop before.

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That moment in the storage room... it's been a long time since a jumpscare got me that bad, I actually shouted quite loudly (kinda worried I disturbed my neighbours).

I've had this game installed for a while and I am so glad I finally got around to playing it as this is FANTASTIC! I love task-based horror games and this gives you just enough steps to follow to make it engaging without getting too confusing, I could have spent hours collecting and mixing those samples. The setting is really well made, even though we're stuck in this small space that window really gives you a sense of scale for this facility, and the use of that window for some of the scares was so brilliantly done. The atmosphere of the game was also fantastic, right from the start I felt very uneasy and that just kept growing with each sample collected. The sound design was extremely effective, and the fact that for a lot of the scares it wasn't immediately obvious where the sound was coming from added a lot to the tension; it made me feel like I had to go and look for them. Loved the design of the creature, the creepy mask and the spider-like legs immediately had me going 'nope'. I must admit the final jumpscare with it wasn't as effective as the other scares, mostly because it felt a bit weird to have to walk towards the creature rather than it coming at you as soon as it sees you, but the reveal of what's really happening and those final scenes still made for a fantastic conclusion.  

Overall this is an amazing horror game, easily one of my new favourites and I'm definitely going to play it again sometime. 

Well that escalated quickly!


Solid little horror game, makes a change to be playing the evil doctor ourselves. The way Jacob remains so nonchalant no matter how awful his actions got was quite effective, it made for a compelling and uncomfortable experience. great work, really glad I gave this a go.  

I knew I had arachnophobia, I knew these spiders were going to freak me out... and yet I still played this.

Lurking is very creepy little horror game, I'm so impressed with what you've been able to create here. I haven't seen someone do the pet spider premise in a game before but it works so well, from the moment the game started I was immersed and eager to see where it went. There were a few moments where I was unsure what to do or where to go, though part of that may have been me overthinking things (I spent a lot of time wandering through the building to see if I could find a knife or match or something to get rid of the web, it took far too long for me to try just walking through it). Loved the setting, the flat and the building felt suitably uncomfortable and I liked how the state of the MCs flat gave subtle clues about the state of their life. The animations on the spiders are wonderfully unsettling, exactly that scuttling motion that makes me freak out so much. Also huge props for the sound design, I love how quiet this game is. There are barely any loud noises which only makes all of the little sounds stand out even more, creating this really uncomfortable ambience that really had me hooked.

If I had to give one criticism it did feel a bit too fast paced. I know it's a short game but from the description and the initial set-up I thought there was going to be a bit more time spent on the feeding routine, maybe seeing the changes in the new spider or even showing something happening to our existing pets, especially with the nightmare sequence acting as a great way to create a sense of unease (as well as giving the MC some development with that line afterwards, was very intrigued by that). Going straight from getting the spider to it escaping was a good shock and definitely added some dread when trying to leave, but I would have preferred a bit more tension build up. If you are considering expanding the game then that is something I'd love to see, but I will also admit that is a personal preference and it certainly didn't stop me from enjoying the game.

Overall this is a fantastic game, very glad I gave it a go. Will see how long it takes that giant spider to show up in my dreams. 

Also as a snake lover I was very happy to see Stan, more Stan please.