I am obsessed with this visual novel! Everyone has gushed about this already but the presentation is utterly fantastic. The art-style of the characters, the variety in settings and the animations just add so much to the experience; my eyes were glued to the screen from minute one. Loving that soundtrack too, will definitely be picking it up to listen to while doing things around the house. I'm also really impressed with how well you capture the feeling of being trapped in a liminal space. Everything feels so vast yet claustrophobic, empty and utterly confusing. I definitely want to see what else this weird space is hiding. I've also gotten very quickly attached to Cassidy, his breakdown while looking for the ball felt very real and I'm hoping he can get out of this alright. I'm already very eager to see more of this story and learn what the deal with Harrison is (is he even real?).
Angela M McCann
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Decided to give this a go after playing Blood Wine: Astringency and it has only increased my new obsession with these two. Loved getting more of a look into Shuron's head, plus seeing Jessi from someone else's perspective really emphasised how unpleasant she can be, yet I still love both of these twisted women.
I'm not going to be able to look at socks for a while.
Reading this story was quite the experience, as I was both incredibly uncomfortable and utterly captivated which just goes to show what a fantastic writer you are. Seeing this mutually toxic arrangement get worse and worse was weirdly fascinating, especially as you revealed more and more insights into just how messed up our characters are. Jessi was not a pleasant person to be in the head of but I enjoyed seeing just how twisted she got, and those little hints about Shuron definitely has me more intrigued about her. And the art is gorgeous too, I'm utterly obsessed with Shuron's design. Overall this is fantastic, I'm eager to see what else you come up with.
Welp, time to add Fai to the list of creepy jesters I'm obsessed with.
This is fantastic, I really enjoyed playing the demo. I like how there's already so many options for how the story can progress, it was fun replaying to see different choice combinations. The black and white aesthetic works well and Fai's design is wonderful (as is Fai in general). Interested to see the other routes when they get added, and to see how far the horror elements can develop as there were some good unsettling moments throughout. I'll definitely be keeping an eye out for the full game.
There were several points during this game where I was going to say "what the fuck" but our character kept beating me to it.
This is an utterly chilling experience, it's such an interesting take on liminal space horror and the atmosphere is incredible. I felt uncomfortable from the start and the way things would materialise and disappear while some areas were completely black made the whole place feel unstable; I kept worrying I was going to walk of a ledge or something. And the story is fantastic, I loved reading each note to slowly build up more details from each timeline and it felt very satisfying to find both endings. Amazing game, absolutely love it.
Thank you so much! I'm so happy you enjoyed it and quite relieved you think I've done well with the genre. Yeah Omegaverse is only something I've dabbled in reading-wise and I'd never thought about writing it before seeing the jam. It was a fun challenge doing something so far out of my comfort zone.
This is awesome! First of all I love the 3DS framing, having the stat screen at the bottom and the little scratches on the frame did actually make feel like I was holding one. And the story was so intense. It's great how we get to see Mimi and Ira's perspective equally, seeing both sides of the relationship made it all the more heartbreaking seeing the way things turned out. Fantastic visual novel.
Wow, this was a hell of a trippy read. There's something very hypnotic about the way you've written the story here, from the first paragraph I couldn't take my eyes off the screen. I love how much worldbuilding you included in such a short time without taking focus away from the main characters (who are both fantastic). I will definitely be keeping an eye out for the full game.
THANK YOU SO MUCH FOR REUPLOADING THIS!
I'm a bit late seeing this as I haven't checked my feed in a couple of days but when I saw the notification I actually squeed out loud; immediately had to download and replay it. I adore what you did with Moondrop And Sundrop, it's one of my favourite visual novels, but I still have a big place in my heart for Shadowdrop. Corvin is a wonderful character, I love him and his personality and I'm just so happy to see him again. And the EYES! The eyes are absolute nightmare fuel in this version, they really add a sense of dread to the story and still creep me out even though I've played this before (I'd almost forgotten about the "eyes about to crawl inside my skin" line, ugh). I've got to say t's fascinating replaying this after completing Moondrop And Sundrop, I found my brain automatically inserting all the extra details and world-building that had been added to that version. Yet Shadowdrop still feels like it's own story, I'm glad I've got to experience both.
So yes, thank you again for reuploading. I have no doubt I'll be replaying this as well as Moondrop And Sundrop again in the future and I'm eager to see whatever you come up with next :D
This game is fantastic! Simple but incredibly engaging setup, trying to figure out how to file each report and seeing how each of the character slowly developed through conversations was very interesting. I love how each little details slowly made the atmosphere feel more and more unsettling. It also captured the frustration with corporate nonsense very well; I swear some of my mis-filings matched the requirements but they just decided I was wrong. I'll definitely be replaying to see what else I can find but overall I absolutely loved Office Hours.
This is amazing! Easily one of the best little horror stories I've read in a while. I love the way the game is presented as a chat forum, it made me feel like I was really part of the story and got me so invested in trying to help Hasumi escape. Little things like showing how much time had passed between messages made the whole thing really engaging. And the story itself was wonderfully creepy, you captured that urban legend vibe incredibly well. So glad I gave this a go, really excellent game.
I adore this game! Our cat companion is so cute, I love them so much. The graphics in general look great, I love the cold affect around the screen and the pixelated style just adds to the charm. Great sound design too, especially the crackling flames; it really created a good spooky atmosphere. It wasn't stressful but I did feel conscious of my match usage and kept trying to go as far as I could without wasting them. I have to say I was not prepared for that ending at all, very well played. Fantastic little game.
Well praying at church didn't help, did it? Thanks Grandma.
Great little game! I adore the character designs, would love to see more horror games with characters like this. There was a good uneasy atmosphere throughout, just enough curiosity to make you push on. I got turned around in the forest a few times because some parts looked accessible when they weren't and some of the noises got a bit much, but I love how weird and surreal it got towards the end. Really enjoyed playing this.
Loved playing this! The art is absolutely gorgeous, every character has such a memorable design. And writing is fantastic, the story almost has a folk-tale vibe to it which really draws you in. Flo is an absolute sweetheart who I already adore and I love how much personality Vern has; it's nice to have an MC willing to make the first move. Really enjoyed this and I'll definitely be looking out for future updates.
Aww I was just getting into it and it ended, definitely gonna be keeping an eye out for the full game. This is great, simple controls that are easy to grasp and quite satisfying to play. The setting looks brilliant and I love how quiet the atmosphere is. Not a lot happened but I was unsettled enough by the small hints at something odd that I did find myself checking the windows quite often in case anything popped up.
Also that ranger and that cop were both dicks and I hope they get eaten.
Welp, that's another one to add to the list of creepy jesters I'm absolutely obsessed with.
I love this demo! It's a really cool premise and the art is absolutely gorgeous, I can't wait to see more of the puppet designs. I like how the story went from the typical security guard premise to having to play a role within this 'kingdom', makes me wonder how much this has happened before (especially considering the default name of the MC). Also I quite enjoyed the royal decisions you have to make. They were quite thought-provoking, I actually ended up pausing at each one and reasoning out what the best option could. And after going through all of them and seeing there is no real right answer that just made it more engaging, I'm quite curious to see what other ones will come up. Only got two endings so far, assuming it's the secret ending I'm missing so will definitely try to figure that out, but I'm already so excited to see what the rest of the story is like.
And of course Jestyn is AMAZING! His design is incredible, I love how the face is broken to show both the puppet side and whatever inhuman creature is lurking underneath; it really adds to his expressions. And the dialogue for him is extremely well done, it really commits to the role and does create a great balance between jokes and criticisms and creepy comments. Plus that final little speech he makes while we're asleep... WOW! That's some good Yandere stuff right there.
Also in response to your note I just wanted to say that the English translation is great, I noticed a couple of awkward words but nothing to break my immersion. I've read far worse from native speakers so you have nothing to worry about.
Absolute brilliant game, I am really looking forward to seeing how it develops.
That was utterly haunting. I wasn't overly sure what to expect when playing but this a brilliantly done little horror game, the discomfort just kept building and building; there is such a heavy atmosphere to this small setting. Then that final twist had my jaw on the floor, it was completely unexpected but immediately knocked all the other little pieces into place to make one of best narratives I've ever seen. Absolutely incredible, if this is your first game then I am so excited to see what else you create in the future.
Both times it happened were in the algae water room. When I first entered it after starting the level I walked into the regular water and then couldn't jump to get out. Second time was when I had got to the other side of that room and I was trying to enter that giant tunnel at the end of it but again the jump button stopped working so I couldn't get over that little step. It worked normally again each time after restarting the level, and I loved walking through this so much that I did not mind going through it again at all 😁
This is easily one of the best poolroom games I've ever played, and the fact that there are so many more levels to come already has me very excited for the full release.
The scale of the setting was incredible, I did audibly gasp at how vast some of these spaces were and the sheer number of options for which direction to take made it even more impressive. The PSX style graphics really work well, everything looks fantastic and the classic poolrooms set works well with that design. Plus that slight distortion the further away something is adds a little uncertainty to exploration; there were times where I wasn't sure what I was looking at, which made me feel a bit uneasy going into the dark spaces. Definitely eager to see how the other levels turn out. And that sound design is immaculate! I really appreciate how much time you leave things quiet with only our footsteps/water splashes echoing, but when those ambient tracks did hit they were incredibly powerful. You hit the perfect balance of wonder and discomfort with that soundtrack.
Also that entity design is amazing, mostly because I have no idea what it looks like. The first time I saw it I wasn't even sure if I'd actually seen something, then the second time I knew something was there but it was such a brief glimpse that all I could really make out was the colour red. My brain cannot assign a recognisable shape to it which somehow makes me want to see more and less of it, very intrigued to see how it's implemented into future levels.
I did encounter one potential bug where the jump button wouldn't work which did leave me stuck once or twice until I restarted but other than that the controls were smooth and intuitive so I could just focus on soaking up the atmosphere.
Overall I absolutely love this game so much, it is now one of my favourites and I cannot wait to see the full release.
It is absolutely incredible how you were able to flesh out (no pun intended) this world in such a short space of time. The visuals and details given here have created such a vivid image of this setting that I'm going to be thinking about it for ages, and that's not even touching how engaging the actual story is. Jules and Gwen are such well-written and fun characters, it's toxic but I bloody loved it. Just amazing, so happy I gave this a go.
This was a lot of fun to play, I'm glad I gave it a go. Love the little shop space, the low-poly aesthetic really suits it well and combined with the music it feels quite cozy. The gameplay was very satisfying, I was really getting into fulfilling the orders and I'm looking forward to seeing how many more varieties will come in the full release (honestly I'm quite looking forward to endless mode). That ending was a nice hint towards the horrors to come, it'll be interesting to see where the story is going. Overall a solid little demo, I'm very much excited to see what the complete game is like.
P.S. So I just leave that guy dancing in the bathroom while I go home? Odd business choice but hey, what do I know? I've never owned a shop before.
That moment in the storage room... it's been a long time since a jumpscare got me that bad, I actually shouted quite loudly (kinda worried I disturbed my neighbours).
I've had this game installed for a while and I am so glad I finally got around to playing it as this is FANTASTIC! I love task-based horror games and this gives you just enough steps to follow to make it engaging without getting too confusing, I could have spent hours collecting and mixing those samples. The setting is really well made, even though we're stuck in this small space that window really gives you a sense of scale for this facility, and the use of that window for some of the scares was so brilliantly done. The atmosphere of the game was also fantastic, right from the start I felt very uneasy and that just kept growing with each sample collected. The sound design was extremely effective, and the fact that for a lot of the scares it wasn't immediately obvious where the sound was coming from added a lot to the tension; it made me feel like I had to go and look for them. Loved the design of the creature, the creepy mask and the spider-like legs immediately had me going 'nope'. I must admit the final jumpscare with it wasn't as effective as the other scares, mostly because it felt a bit weird to have to walk towards the creature rather than it coming at you as soon as it sees you, but the reveal of what's really happening and those final scenes still made for a fantastic conclusion.
Overall this is an amazing horror game, easily one of my new favourites and I'm definitely going to play it again sometime.
I knew I had arachnophobia, I knew these spiders were going to freak me out... and yet I still played this.
Lurking is very creepy little horror game, I'm so impressed with what you've been able to create here. I haven't seen someone do the pet spider premise in a game before but it works so well, from the moment the game started I was immersed and eager to see where it went. There were a few moments where I was unsure what to do or where to go, though part of that may have been me overthinking things (I spent a lot of time wandering through the building to see if I could find a knife or match or something to get rid of the web, it took far too long for me to try just walking through it). Loved the setting, the flat and the building felt suitably uncomfortable and I liked how the state of the MCs flat gave subtle clues about the state of their life. The animations on the spiders are wonderfully unsettling, exactly that scuttling motion that makes me freak out so much. Also huge props for the sound design, I love how quiet this game is. There are barely any loud noises which only makes all of the little sounds stand out even more, creating this really uncomfortable ambience that really had me hooked.
If I had to give one criticism it did feel a bit too fast paced. I know it's a short game but from the description and the initial set-up I thought there was going to be a bit more time spent on the feeding routine, maybe seeing the changes in the new spider or even showing something happening to our existing pets, especially with the nightmare sequence acting as a great way to create a sense of unease (as well as giving the MC some development with that line afterwards, was very intrigued by that). Going straight from getting the spider to it escaping was a good shock and definitely added some dread when trying to leave, but I would have preferred a bit more tension build up. If you are considering expanding the game then that is something I'd love to see, but I will also admit that is a personal preference and it certainly didn't stop me from enjoying the game.
Overall this is a fantastic game, very glad I gave it a go. Will see how long it takes that giant spider to show up in my dreams.
Also as a snake lover I was very happy to see Stan, more Stan please.
Didn't realise this had come out already but I really enjoyed playing! Love the character art and there's already a lot of potential with the story, I'm very excited to see how it develops. I'm already loving Etch, he's a perfect mix of creepy and endearing that I'm definitely curious to learn more about. The secret codes are an interesting touch too, always enjoy seeing developers adding those extra touches. Really fun demo, will be keeping an eye out for future updates.
This is brilliant! Really fun, solid little demo. Working in a mortuary only for weird things to happen is a solid enough premise on it's own, but that fourth-wall break at end just adds a unique layer of discomfort to the whole experience and I very much want to see that explored. If this does become a full game I'd like to see a slower start to build a bit more tension, maybe let us prepare one or even two bodies before the weird stuff starts happening, but overall I am thoroughly invested in this concept.
Thank you for that bonus scene because I... I needed that moment of levity.
This is one of the most disturbingly well-written stories I've read in a while and I love it. Right from the start you built this incredibly tense atmosphere, I could not take my eyes off the screen the whole time I was reading. Everything from the art to the graphical effects to those SOUNDS brought this tale into viscerally horrible life. And apart from the horror and the gruesome scenes, the characters are wonderfully depicted. I got atached to them very quickly which just made reading what happened even worse. Lana struggling to look deeper into what happened because of her grief was utterly heartbreaking.
Absolutely fantastic visual novel, easily one of the best horror stories I've ever read.
I was so close to quitting, damn it Boss!
I love this game. I think I had a grin on my face the whole way through, just seeing what lengths Boss would go to in order to get us not to quit was very entertaining. He is a fantastic character, always skirting the line between funny and very creepy, definitely one of my favourite visual novel characters ever. And the final reveal of what was really going on as well as the backstory added a whole new layer to the story, I'm am so curious to know more about this corporation and these characters. I've just read the post about this game getting extended with new routes and I'm already quite excited to see what new elements you bring in so will definitely be keeping an eye out for that.
There is a moment where the MC mentions questioning their sanity and needing a therapist after enjoying their time with J, and I laughed quite hard at that because that's exactly what I was thinking too.
This is an AMAZING game! I was already on board when I saw the description but actually playing it was so fun. It can be hard to find games that balance erotic and horror content really well but this one worked perfectly, I was absolutely enthralled throughout the whole playtime. And the setting is so creative, both with the gorgeous art and the descriptions it was incredible seeing how you created a world of candies that felt so viscerally real. Every scene looks and sounds beautiful, this really is some great eye candy (pun fully intended).
The writing itself is brilliant, I think 6 endings is already a great selection and I enjoyed getting all of them but the sheer number of ways to get to each ending blew me away. I think I've exhausted every option now but I kept getting surprised by finding something completely new each run through, it must have taken ages for you to figure out all those routes. And seeing which options helped each stat was also interesting, I kept having points where I could see a potential new route or scene but one of my stats (usually my health) kept preventing me from seeing something new. It was a good challenge and made dealing with J way more tense as you really had to fight to get good responses from them.
Speaking of J, good lord they are definitely going on my list of questionable fictional crushes. In some games like this it can be easy for the romance and horny routes to completely overshadow the horror but you kept them threatening all the way through, which only made them more compelling as a character. I never felt fully comfortable with J, especially upon realising there was no way to avoid getting hurt completely and that even the survival endings still had a tinge of uncertainty to them. But their softer moments still tugged at my heart strings, loved seeing those layers of depth for them start to peak through, and as for the horny scenes... oh wow. I went down the horny route very quickly but I was not fully prepared for how well those scenes were written, and the fact that there's so much body personalisation just made it so much easier to lose myself in them (btw thank you for giving body type options, I rarely see that in these kind of games and it was nice getting to be acknowledged as chubby while getting horny).
Also I apparently now have a kink for having my blood crystalised and fondled so... thanks for that???
I really enjoyed playing this, the fact that this is considered a demo and we could be getting even more content definitely has be excited. I'm more than likely going to play it again in the future and I'm definitely interested in seeing more of your work.
There is a lot of potential with this idea, I love underwater horror games in general but the atmosphere here is done really well. The cave system is beautifully done, that combination of low-rez textures mixed with the blues and reds is very unsettling to look at, plus the sheer darkness was quite daunting to move through. It was quite easy to get lost and turned around but that did add to the uncomfortable atmosphere. I like the use of the coordinates to figure out your position, it did add a bit of challenge to figuring out where to go and the touch of having positions change was very effective. Personally I think you could have just had regular movement controls rather than the dash, you wouldn't lose any of the tension and the dash did start to get annoying to use (not to the point of not wanting to play and this is just my personal opinion rather than an objective criticism). I also feel like the ending was a bit strange. Considering all the noises and effects that kept coming up (including sounds that really shouldn't be at the bottom of the ocean) I thought it was going to build up to something big but it ended quite suddenly. Not sure if that's just because it's a demo and this is literally the cut-off point to be continued in the full game rather than an actual ending, but it did throw me off a bit. I'm curious to see what direction you take with the full game. Really enjoyed playing this great little horror experience and I can't wait to see what you do next.
I'm worried I might have disturbed my neighbours because I was cackling with laughter so loudly while playing this.
This is one of the funniest dating sims I have ever played, the writing is absolutely incredible! Not only are the conversations and the options just fantastic but I can't believe the sheer number of choices you can make. I had to stop and think a few times because I couldn't decide what I wanted to say, and the fact that several responses perfectly matched what I would actually say in that situation made it even more brilliant. The whole story is excellent, I really enjoyed progressing through the shift and chatting to each character. I've got five endings so far, all of them good so I guess there's just bad endings to see now, but I have no doubt they are going to be just as fun to experience.
Each of the love interests were fantastic. David was fun to navigate, I was actually worried I wouldn't do well with him because I was getting confused trying to figure out the sections in the store room to find the blood (god damn Bob's category names) but it ended up working out and I really like the depth to his character. Viktor meanwhile was an absolute adorable sweetheart, I loved how awkward he was and encouraging him to ramble about his interests made him even cuter. But Deiran was the one who stole my heart... and maybe broke my brain. I am already obsessed with creepy jesters so of course I was going to love him and the absolute madness of his conversation was so thrilling to work around. I adored every moment with him and the only thing I ask for future updates is let him make things weirder! Just let him go full madness so I can see if I can keep up because it's intoxicating, I will be his queen even if it drives me insane.
Also Bob is best boy. Just 10/10 perfect husbando. Seriously I think he made me laugh the hardest, and his ending was amazing because I didn't expect him to be an option, more Bob please.
I can't believe this is only Day 1. I mean that's awesome because it means there's going to be more content and I love each and every one of these characters so of course I want more of them, but honestly if you'd said this was the complete game I would have been happy with that. There is a lot of content here and plenty of replayability, plus each of the endings feels quite complete. So the fact that it's only Day 1 just has me even more excited to see where on earth you can go with this.
I love this game, I love this game, I love this game. So glad I gave this a go and I cannot wait to see what happens.



















