Hi!! I just finished the demo and loved it so much that I immediately rushed over here to leave a comment!
English isn't my first language, so please forgive me if there are any strange grammar mistakes ><
Wow. I could say that OVERD0SE is one of the most memorable games I've played in the past few years. Thank you so much for all the time, effort, and love you've put into it!
!! There will inevitably be [SPOILERS] below, so please be warned !!
Story & Characters
(including sprites, CGs, and art)
Having Rhea and Milo around always made me feel strangely safe.
And of course, Evren.
You have to understand: I am EXTREMELY bad with jumpscares, seriously, ridiculously bad. But Evren, bro, your face is simply way too pretty, so I kept playing while being terrified at the same time.
And then I realized—you were actually such a huge surprise.
The writing combined with the effects used for the choices does a really good job of building him into a surprisingly complex character.
Everything that happened to him during his childhood and adolescence seems to have left a permanent mark on him: his close relationship with his mother, his father's absence, his past relationship with Vanessa (Vanny??), briefly(?) meeting MC during their school years, Vanny disappearing(?), going to medical school and later getting expelled, supplying medication to Rov and the others... and then, up to the current point, MC ending up in the hospital.
I feel like MC's line—
“You care more about having me than understanding me.”
IS an incredibly accurate way of describing him (for me, at least).
His love seems to contain genuine affection for the person he loves, of course, but perhaps even more importantly, he needs the fact that 'the person he loves needs him'.
And he seems deeply, almost pathologically afraid of losing access to them—of no longer knowing what is happening to them, or even losing control over whether someone important to him lives or dies.
I'm VERY CURIOUS to see where his story goes from here.
Music / Sound Design
It always manages to appear at exactly the right moment and...
scare the hell out of me.
I mean that as a compliment!! It fits everything extremely well!
Random details I didn't know how to categorize but REALLY liked
1/On the title screen, Evren's eyes seem to follow the mouse cursor(?) and hovering over Quit gives him an extra little pleading animation. It's so cute ww
2/There is Morse code on the game's download page and on Vanessa's character introduction page. Cool. I enjoy decoding!
3/After asking questions related to Vanessa on Day 7, there was that video of what looked like a real-life bathroom sink or washbasin. I really liked the visual experience there—it felt very fresh and unusual.
4/Oh, and how could I forget Aftercare, which accompanied me through most of the game! It genuinely helped a lot with calming down my fear and anxiety after some of the more intense parts.
5/Just like the description says: choices really matter. There are SO many branches...
6/AH! And! I don't remember which day this happened on, but there was a part where we had to convince the “doctor,”and one of the questions was something like: “What do you think is the most important part of a person?”
My instinctive answer was immediately “their memories”, but just then I remembered that MC's own memories are currently an absolute mess.
I don't really know how to explain it, but that realization suddenly hit me really hard =w=
A few small things I wanted to mention!
There is one issue I've consistently had with the current version of the game: I can't see anything in History. Whenever I open it, the page is completely blank qaq
Because of that, if I stop playing for a little while after finishing a section, it's difficult to quickly remind myself what happened before, and sometimes I end up replaying part of the game just to reconnect with the story.
I also have two very small suggestions for the minigames:
It would be really nice if there were a save opportunity—or maybe a small tutorial—before the work minigame (day1 with Rhea).
During the game with Evren, could the rolled value also be displayed as an Arabic numeral? I sometimes found it a little difficult to immediately tell what number I had rolled.
Anyway, I had an amazing time with the demo, and I'm really looking forward to seeing where the story goes next!! Thank you again for making this game <3