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AnotherDayInParadise

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5
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A member registered 53 days ago · View creator page →

Creator of

Recent community posts

Thank you, its been a lot of late nights and tediousness. I am genuinely in shock still with how many people have downloaded my game so far and am grateful for all feedback. 

would love to get you a free copy of it, your assets play a big role in our game and i linked you on our store page too. 

Thank You, I have put some sweat and tears into it and am SO glad that you like it. Music to my ears right now

I put my game up on Early Alpha today and would love to send you a free test copy. I used your PNG's as weapon UI and am gonna use the fish for fishing when it gets implemented. https://anotherdayinparadise.itch.io/kruel the store page if you wanna check it out.

I want to send you a free copy but cant figure out how to :(

The combat system FOR SURE. i spent literal months trying to adjust all it to feel fluid. the guns still need some work for fluidity in movements like shooting while spinning looks a little weird but functions correctly. but the world building itself is all done manually with the lab builder so that also took a few months of my life away lol but nothing like trying to get combat where it is now. I did the 3 game modes to allow people to have more KRUEL experiences if they wish basically a difficulty slider but cant be changed after the character is made. (might change it if people want that) I appreciate all the feed back. 

https://anotherdayinparadise.itch.io/kruel released my early alpha using a lot of your assets, if you wanna check it out. thanks for the assets and cant wait to continue working on it and getting those new zombie 2 assets for it too.

I bought these hoping to implement them into my isometric game and want to know if there is anyway to rotate them in a 2.5D way if not ill try to find a use for them in something else cause they are great quality. thanks. 

it would be wonderful if your tilesets had single PNG's for different tiles such as walls and ground, cars..etc cause trying to manually adjust all the pivots and there is literally 1000's lol itd make the job 100x easier and less of a bloat on each game engine, huge appreciation though for your work. looks amazing just a tad tedious.