Thank you, its been a lot of late nights and tediousness. I am genuinely in shock still with how many people have downloaded my game so far and am grateful for all feedback.

AnotherDayInParadise
Creator of
Recent community posts
I put my game up on Early Alpha today and would love to send you a free test copy. I used your PNG's as weapon UI and am gonna use the fish for fishing when it gets implemented. https://anotherdayinparadise.itch.io/kruel the store page if you wanna check it out.
The combat system FOR SURE. i spent literal months trying to adjust all it to feel fluid. the guns still need some work for fluidity in movements like shooting while spinning looks a little weird but functions correctly. but the world building itself is all done manually with the lab builder so that also took a few months of my life away lol but nothing like trying to get combat where it is now. I did the 3 game modes to allow people to have more KRUEL experiences if they wish basically a difficulty slider but cant be changed after the character is made. (might change it if people want that) I appreciate all the feed back.
https://anotherdayinparadise.itch.io/kruel released my early alpha using a lot of your assets, if you wanna check it out. thanks for the assets and cant wait to continue working on it and getting those new zombie 2 assets for it too.
it would be wonderful if your tilesets had single PNG's for different tiles such as walls and ground, cars..etc cause trying to manually adjust all the pivots and there is literally 1000's lol itd make the job 100x easier and less of a bloat on each game engine, huge appreciation though for your work. looks amazing just a tad tedious.
