cool game and very polish

AntonisDevStuff
Creator of
Recent community posts
Feedback is always nice, the best one I can give you is to do a lot of play test and think for possible features that would make the game more fun and work around them, experiment is very immportant. Also I understand the frame time is small ( I had the same issue with my game in that jam because I spend a lot of time trying to do the ray casting and understand how it works ) in that case aiming for something small is ideal. In the end of day game jams are for fun and learning by doing.
if I found time, I would probably check the windows version too.
The game looks like an old flash game, so you get extra nostalgia points. You need to add better balancing and extra features to keep the player interested. I usually find successful to add presure for the player, a bit of randomness and increasing game stats.I find the color movement and music very fitting, gotta pull out my notes.
For 5 weeks of game dev you're doing great, keep it up.
Here we go again
First of all the presentation of the game is amazing and the game being in 3d gives it extra points.Also I can see a lot of names in the team so I hope you all had a fun time developing together.
Let's get into the main part. The game had small bugs but I overlooked them due to the small timeframe,the worst one was the waves stop generating in lvl15 which was a bit sad( I wanted to limit test my base /: ) .
The buildings were good in ammount (but 1-2 more for the late game would be nice) and the idea that you need different part to build one was nice.
So the issues arrive in the playability department.Wave games looks easy and simple to make but the reality is they can get repeatedly very very fast. I realised that when I was making my wave game in the last jam I was participating. A quick way to delay this problem is by slowly increasing the diffuclity and making the player more active with interactions. Or the best is to make the game complex to you win the player intrest, take as example Bloons Tower Defense.
Overall a nice entry, the only tip I can give for the future is more playtest.
I made it, after many hours of practicing dodging, patterns and attacking.
You surpassed all my expectations for a game jam. Never imagined I will spend more than an hour in a small jam game.After killing every phase I screamed "THERE IS MOREEEE???". I really had a nice time playing and felt so rewarding after finishing it. Never played a soul game in my life but after your game, I probably will .
I don't have something to suggest as I'm not very familiar with soul games but I would like to see more. Maybe you can add levels with some basic story line and more enemies/player attacks.
Also the grid system was the perfect fit.
Generally an easy 10/10 submission


