Please add the ability to execute code independently of frames.
Also, for those familiar with Atari 2600 assembly, please add code blocks that execute assembly instructions.
I have attached examples of the blocks.



And

Please add the following:
1 - Computer memory for storing HEX or BIN numbers.
2 - A new type of wire capable of transmitting numbers from memory, and wires that transmit data (pre-configured in the settings) when powered.
3 - A "Camera Control" block (without replacing existing blocks) that includes a zoom function.
4 - Various colors for lamps, with the ability to change them.
5 - The ability to add custom control buttons to trigger an electrical signal from the new block.
6 - A "Laser" block: when powered, it emits a beam that travels according to a formula entered in the settings.
7 - A "Camera" block: it generates electricity when struck by the laser beam.
I forgot to add that can also add a menu to VCS Game Maker (like in Minecraft) where you can change the project settings, its name, and auto-saves (do not delete saves that are less than a month old or the time specified in the VCS Game Maker settings) and, most importantly, the ability to change the project code without running the emulator.
Hey Haroldo!
I have many ideas for VCS Game Maker!
1: The ability to create many SEPARATE sprites with the same texture but different colors.
2: The ability to draw lines from one sprite to another or from one coordinate to another.
3: The ability to create games ranging in size from 4 KB to the maximum for the Atari 2600.
4: The ability to perform actions over several frames, for example, we take an action that can only be performed once and perform two such actions in a row (or more actions).
5: Ability to use multiple colors per sprite (maximum 8 colors on screen) along a line, as well as for backgrounds.
6: Ability to create music or special effects in a special place (already available in VCS Game Maker).