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Artemio

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A member registered Jun 30, 2020 · View creator page →

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Hello, thanks for your question. It sounds as if the emulator you are using needs to add support for homebrew ROMs.
If you add the zip with the 240p test Suite ROM like any other, the other ones you have run fine and the suite doesn't then it is that the emulator needs to add support since that would imply they recognize the checksums and add them. So there is nothing I can do from my side.

best regards

Please use thkis and compare it yourself, best regards
https://drive.google.com/file/d/1a-MgterstONwP40fWSYhOqSp797LsPp3/view?usp=shari...

We are sorry you don't understand the logic, we used the same logic as on profession patterns from back when CRTs were the current display technology, just moving towards that goal.


Regarding the GPT response, If that's how you work that's all cool. I provided a copy of teh wii suite with the old grid as optional, so you can compare yourself.

Best regards

https://drive.google.com/file/d/1a-MgterstONwP40fWSYhOqSp797LsPp3/view?usp=shari...

So basically, you'd like the old grid as an option. Right?

Hello Roy,

Thanks for your feedback and comments. I am sorry to hear you hate it, it might be that there are conflicting usage and purposes, and I can try and serve yours as well.

Point 1:

The new grid is intender to be able to show the NTSC official limits, and help with that for those that want to calibrate geometry to proper NTSC. It is 320x240, but not the white pattern (It was red beforehand up in that area). You now have the cyan, magenta and green in that area up to one pixel off the very edge.

You still have the convergence, and I could add back as an optional feature the old grid. We just saw no purpose given the other patterns and the new useful features.

Point 7:

Maybe we miscommunicated the usefulness of monoscope, but it is indeed easier to use than circles for linearity. The squares are meant to be used for that and simple measuring tape can be used with them to match professional equipment for linearity to NTSC standards.
I'll be waiting for your comments and feedback. best regards

Artemio

I posted the Release candidate. It is lacking PAL support.


Let me know if you have any feedback

Thank you very much =)

Hello, and thanks for your kind support. 


The wii is that way, because that's how you copy the folder to the sd card. Please read the instructions in the readme for running it from the homebrew channel. 


The 32x version is indeed just the rom file. Have a great day. 

Thank you =) We hope to change the pattern that appears in those soon =)

You should learn the basics if you dn't know them already, which are how to draw and read controllers. These are present in the source code at the basic level.
Take care!

I am sorry, I don't have the info for that configuration,. However I am not aware of a bubble booble game.

You do need to setup jumpers for:

2501-p1.p1 1,024 KB
2501-s1.s1 128 KB
2501-m1.m1 64 KB
2501-v1.v1 512 KB
2501-c1.c1 1,024 KB
2501-c2.c2 1,024 KB

I don't know if an open source SDK is available. It depends on that, thanks for asking

It has not been rteleased yet, since A few details are not perfect

Cada juego arcade tiene su propio test, ya que tienen distintas resoluciones y refresh rates. Asumí estabas usando la de Neo Geo, y los resultados son solo válidos para Neo Geo.

Las consolas de video juegos, como la mega drive, son para televisores de consumo, no para monitores arcade. Puedes usarla para calibrar y que se vea bien cada consola, pero dependiendo de como lo haga la RGB Pi puede o no simular como funciona el hardware real. Nunca he probado una.

Pero puedes probar poniendo una suite y otra suite, y contrastar los resultados. Si los resultados son idénticos, entonces no imita al hardware real. Si son cada uno distinto como en hardware real, tendrás que calibrar cada que cambias de señal o elegir un compromiso.


Mi recomenación sería calibrar para cada juego arcade con su propia pantalla de calibración, y aque las resoluciones y rangos de escaneo varían.

No, there is no PS3 version since the PS3 can't output proper 240p. I would advsise to use images as test patterns

Aún no se libera, yo espero que este verano porque necesita ajustes. El Monoscope aun no esta bien, todo lo demás ya esta

Que tal, te dejo un video con un tutorial: 

I sincery thank you, thanks to your donation work continues for more platforms in the future. 

And it is no longer set to YPbPr?

Thank you for your kind comments and for your report.

From what I read it might be a configuration mistake, or a bug. We'll try to figure it out.

Have you changed back to NTSC and disabled the PAL setting from within the Suite? What you describe is consistant with having it output composite video in PAL color mode and using an NTSC set to display it. 

Que tal, muchas gracias por tus amables comentarios.

Del tema que me comentas, puedes usar Dreamcast sin duda. Obviamente geometría y relojes difícilmente serán correctos en emulación, pero la ventaja que puedes tener es que todas las plataformas compartirán los niveles de color y contraste, ya que estarás midiendo la PC y las tarjetas y equipo que generan o convierten el video.

En general cada fuente es distinta, por eso es necesario medir con cada fuente/consola y recalibrar cada vez que se cambia o tener un compromiso entre distintas fuentes. Pero como en tu caso tu única fuente es tu PC, los problemas no serán esos.

Saludos

Thanks for letting me know it has been of use =)
Hope for a repair!

Program RAM is 4 banks of 131072. So it should be the dual chips at:

Keep in mind anything in the path form the CPU to the program RAM could be damaged: traces, logic, etc.

Hello, I was away when you posted this and showed to L Oliveira. As you stated that was PCM RAM, and the other is the backup RAM.

You'll need to check all control lines as well as address and data lines. Check out this diagram: https://www.retrosix.wiki/hardware-overview-sega-mega-cd


 I honestly don't know, since I didn't make, nor maintain, the psx version. Sorry

Yes, will post when I get to it hopefully soon. Thanks

A beta is in development, no release yet.

Que tal, no no la hay. Saludos

Si claro, fue sustituída hace años por el Monoscope, que hace lo mismo mejor y mas fácil de usar

You can't use the dvd/cd since it has protection.
Yes, the GC controller works with the wii, but only in supported software, it won't work on thewii menu

Wii would be the easiest:

http://wiibrew.org/wiki/Homebrew_setup


For gc you'd need extra hardware

Hello, the dol files are executables that run as homebrew. You run them from Swiss or the home brew channel. 

How do you boot homebrew in your system?

I made a beta years ago, but some limitations from the sdk and the hw stalled me

Gracias a ti =)

In really glad to read that, than you. 

it's been released now.


Take care!

Thanks for your kind words =)

Yes, I am sorry. It will be releases this week. I am just fixing some other details

Please try downloading it from here and installing it manually

Have you tried other homebrew apps? What are the results with them? This is the first tie that I get such a report. I don't discard the possibility that something is wrong, but would like to know more about this. Where does it freeze?