Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ArtGnat

6
Posts
1
Followers
3
Following
A member registered Mar 24, 2019 · View creator page →

Creator of

Recent community posts

I liked it! The Web browser version does get choppy. but the Windows version worked smoothly.

Don't know if you have time for it, but a temporary ability that falls from the top that you have to catch that gives you a temp different kind of shot, like maybe a tri-shot would be cool.

I know in the description you mention that your not able to shoot at your core and it creates a dead zone. but during gameplay it'd be cool if maybe there was a visual indicator when you do accidently shoot in the direction of your core that makes it more clear as in why no bullet is coming out. but I'm not sure what would be the best way to do that without it causing a different kind of confusion.

cuz I was confused at first when I was aiming far away and didn't realize my line of fire intersects the core causing there to be like a gap in the bullets i'm shooting. and I thought it was a bug at first until I realized it's what was talked about in the description.

(1 edit)

Thanks! I liked your forced to go through boxes sometimes idea, I'll keep that in mind!

also I know about the browser scrolling  thing. I'm not sure why it does that, it seems to happen in some browsers and not  in others. And usually if you fullscreen the game then there is no issue. Like you said, it might just be a weird construct thing.

thanks! I'm very new to making games and stuff, so I wasn't bothering with sounds and such, just trying to make it functional

This was really cool. I like that the instruments added to the music. I wish turning was as fast as moving through rooms was. also it wasn't really apparent what order the riddles for the vampire were supposed to go in. I initially thought that the  riddles would start with the one you first see when entering the room and then continuing right, like how we read left to right. Still a fun game! 

That's a good point. I originally had it where it can only hit one ghost and that made it too hard so I made it pierce through all ghosts. but I never considered making it only  pierce a few of them. I'll keep that in mind, thanks!

it's just a high score kind of game. There is no winning it's just trying to see how long you last. It's a very simple game with not much to it so i get it if it's boring