I reckon it would be pretty easy with my modified Videocore(VC4/6) driver to make A1200 display its 15khz on RTG (we have no framethrower for this) so you don't have to switch monitors or add switches of any kind, i'll look into this next week(on the road for 4 days..) (my A1200 is operational unlike my A500).This wouldn't work outside of the OS tho (videocore needs to be loaded) , stay tuned for updates!
Astair86
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Right now i'm currently trying to find someone to fix my A500 for those issues ill address them when i fix up my A500.
Since i use caffeine it was made for that still some ppl managed to run it on their stock Amiga OS 3.2, check discord.
Also you can install manually and type
C:agaboot ON (and OFF) try that if its not executable :
SHELL> protect c:agaboot +e
SHELL> protect c:agastat +e
Lots of configurations, I'm afraid i can't cover them all (i made it like this since most ppl use caffeine that have pistorm). I do have AmigaOS 3.2 in my possession i just didnt have time to make it work :)
In a Shell type:"CPU NODATACACHE" ,=> turn off the data cache, then start the game, game might work slower but we'll see if you get a picture and if you can tell we what fps counters say if its 0.00 then its something else. All builds use soft-float -m68020-60 so the missing fpu doesnt matter.Also if you can tell me which 68060.library you use and where it came from, whether SetPatch runs, whether MMU tools such as MuLibs are active, and your Kickstart version. Since i dont have the HW troubleshoot is kinda hard, cheers!
Thanks finally someone tested, thats EHB for you and its virtually non different from AGA version. I've had problems with bandwidth of the custom chips AGA in particular 1.6MB/s is not enough for all the stuff that happens on the screen in raptor so some things i've nerfed, explosion were one of these things but yeah if played on a faster CPU (cpu time is 6~8 slower than custom chips here but if faster cpu is used then thats not the case anymore...anyways ,strangely less problems for OCS port (6-bitplanes) much less bandwidth needed, only thing thats chunky in these ports are now shield bar/score bar/game menu everything else is planar. Rn this wasnt my focus i've focused more on the performance side of things and if it would even be possible without changing gameplay. For everything else that's why testing is needed and that requires time. I will look into it, and try to reproduce it for sure, thnx for reporting it!
thanks for reporting ill see about that fix ! It seems that if its run from the slave music doesnt work... run game from "Data" directory for now or use version without whdload package... Whdload package was not made by me and i don't have source code so unfortunately i cant fix it ...still testing some stuff
nope there's an engine from the "readme"/github that you can use for it, its the same for Commander Keen, Biomenace etc.. use it if you want to do some work yourself if you halt or hang you can always ask for help, but if you still want the source code for it ring me up over email and ill send it ofc i'm obligated to do so, cheers! Edit: LOL i've actually bought your game "Rogue Declan" awhile ago ... in the moving around never actually done it justice but looks like a very nice and polished title! I have some projects of mine also in the works, but its the end of the summer and it will be very busy with work, still i am doing a surprise release and a port,...I hope before christmas (DEMO) and a port that involves my own SDL2 port!
little tease

Please update your portal i've made some changes to the game and links on the Amigafrance isnt the newest (implemented cd32 workaround) also im working on proper OCS/ECS toaster version that will fit in 1MB of chip!, I've also updated raptor aga version (should work on a 68040 with 4-8MB's@24fps), thank you!



