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Astair86

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A member registered Nov 13, 2023 · View creator page →

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I reckon it would be pretty easy with my modified Videocore(VC4/6) driver to make A1200 display its 15khz on RTG (we have no framethrower for this) so you don't have to switch monitors or add switches of any kind, i'll look into this next week(on the road for 4 days..) (my A1200 is operational unlike my A500).This wouldn't work outside of the OS tho (videocore needs to be loaded) , stay tuned for updates!   

Thank you kindly, this will get updated and better with time until then try it out and enjoy!

I'm unsure how to solve this since i don't have A500 mini have you tried all the versions? 

Awesome thank you kindly, ill check out your channel for sure!

This is awesome! this would solve alot of problems!

Right now i'm currently trying to find someone to fix my A500 for those issues ill address them when i fix up my A500. 

Since i use caffeine it was made for that still some ppl managed to run it on their stock Amiga OS 3.2, check discord. 

Also you can install manually and type 

C:agaboot ON (and OFF) try that if its not executable :

SHELL> protect c:agaboot +e

SHELL> protect c:agastat +e

Lots of configurations, I'm afraid i can't cover them all (i made it like this since most ppl use caffeine that have pistorm). I do have AmigaOS 3.2 in my possession i just didnt have time to make it work :) 

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Thank you kindly please try it out and report back! backup you sdcard and follow instructions

unfortunately no since i dont have 68060 in my posession it was tested on vampire v4 and pistorm systems (A2000/wV4 and A500,A1200 wPistorm. Did you try CPU NODATACACHE? 

In a Shell type:"CPU NODATACACHE" ,=> turn off the data cache, then start the game, game might work slower but we'll see if you get a picture and if you can tell we what fps counters say if its 0.00 then its something else. All builds use soft-float -m68020-60 so the missing fpu doesnt matter.Also if you can tell me which 68060.library you use and where it came from, whether SetPatch runs, whether MMU tools such as MuLibs are active, and your Kickstart version. Since i dont have the HW troubleshoot is kinda hard, cheers!

are you using MS-DOS ver1.2 of the game? 

i'll check whats wrong  in the meantime have you tried 030 version ?

yopu should be able to run 040 

Thank you kindly! tho there's a fixed version with music atm try this out BioMenace_020_fixed.7z when you get a chance, cheers!

i've implemented some fixes please test

Thank you!

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Thanks finally someone tested, thats EHB for you and its virtually non different from AGA version. I've had problems with bandwidth of the custom chips AGA in particular 1.6MB/s is not enough for all the stuff that happens on the screen in raptor so some things i've nerfed, explosion were one of these things but yeah if played on a faster CPU (cpu time is 6~8 slower than custom chips here but if faster cpu is used then thats not the case anymore...anyways ,strangely less problems for OCS port (6-bitplanes) much less bandwidth needed, only thing thats chunky in these ports are now shield bar/score bar/game menu everything else is planar.  Rn this wasnt my focus i've focused more on the performance side of things and if it would even be possible without changing gameplay. For everything else that's why testing is needed and that requires time. I will look into it, and try to reproduce it for sure, thnx for reporting it!

Thnx for the review, i understand abit of Deutsch :), throwing a grenade is pressing up+firing on the joystick, that way you can do it mid-air :)

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ill see what i can do !... shouldnt be to hard 

EDIT: i think its fixed now SFX sound was too quiet, please test on your own

WHDLoad updater on Caffein OS is broke that was the problem for durable fix do this:

rename C:WHDLoad C:WHDLoad.wrapper

rename C:WHDLoad.ori C:WHDLoad

anyways should be fixed now but again i'm not actually versed in making whdload packages so i'll leave that to some other ppl, cheers!
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thanks for reporting ill see about that fix ! It seems that if its run from the slave music doesnt work... run game from "Data" directory for now or use version without whdload package... Whdload package was not made by me and i don't have source code so unfortunately i cant fix it ...still testing some stuff

you mean for OCS/ECS? Probably yes as soon as @Retromiga return from vacation he made the last edition

Thank you kindly not "high end" anymore right?

Thank you! 

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nope there's an engine from the "readme"/github that you can use for it, its the same for Commander Keen, Biomenace etc.. use it if you want to do some work yourself if you halt or hang you can always ask for help, but if you still want the source code for it ring me up over email and ill send it ofc i'm obligated to do so, cheers! Edit: LOL i've actually bought your game "Rogue Declan" awhile ago ... in the moving around never actually done it justice but looks like a very nice and polished title! I have some projects of mine also in the works, but its the end of the summer and it will be very busy with work, still i am doing a surprise release and a port,...I hope before christmas (DEMO) and a port that involves my own SDL2 port!

little tease


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Please update your portal i've made some changes to the game and links on the Amigafrance isnt the newest (implemented cd32 workaround) also im working on proper OCS/ECS toaster version that will fit in 1MB of chip!, I've also updated raptor aga version (should work on a 68040 with 4-8MB's@24fps), thank you!

Looks awesome i've made some icons but they aren't as cool

Wow productive from you, looks very nice! So there is someone that enjoys this port. Send them my way and ill see what i can do over the weekend! (mail is in the game description)

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Moms are the greatest! Hope she will get better, fingers crossed! 

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it helped me with converting the sound (AdLib synth SFX) of which i had a lot of problems converting, everything else i didn't need it since everything from github was in C except EGA/CPU blit helpers that's ASM (it still killed at least 3 months of my life :) ) , have you tried the game yet?  

Thank you kindly!

you are most welcome !

awesome please report any bugs