Thanks for the honest feedback! That’s really useful, and it makes sense that the opening feels like too much reading. We’ll look at getting players into the gameplay sooner. Glad you liked the choice-making part.
AstrialWorld
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Hey, tried Beginner mode and bought my first Nesting Hen! I like the notebook-style upgrade shop, and having some passive income gives you something to work towards early on.
One thing confused me though. The hen says +0.5 yolks/sec, but after buying one, both counters still showed 0/sec even though my yolks were going up. Would be nice to see decimals there.
I also wasn’t sure what Shell Armor was supposed to help with. Making the egg take more taps sounded like a downside to me lol. Maybe explaining the benefit a bit more would help.
Anyway, up for a feedback swap? I’m working on AstrialWorld, a story-driven 2D fantasy RPG. It’s a free demo on itch.io, and I’d love to hear what you think!
https://astrialworld.itch.io/astrialworld
Hey, I'm up for a FEEDBACK SWAP! I'm working on AstrialWorld, a story-driven 2D fantasy RPG. It's a free demo on itch.io.
https://astrialworld.itch.io/astrialworld
I'd be happy to try your game too! Could you send me a Steam key?
Hey Silver, tried your game! Managed to get from $100 to $800 with three all-in wins lol. Also got lucky guessing SAME on two Kings.
The betting is pretty fun, and I like how quick each round is. It definitely makes you want to try again.
One thing I noticed: I lost all my money with about 13 seconds left, but it still said “TIME’S UP” haha. Maybe a different message for going broke? It would also be nice to see the actual dollar amount when choosing a bet percentage.
Nice little game!
Up for a feedback swap? I’m working on AstrialWorld, a story-driven 2D fantasy RPG. I’d love to hear what you think, especially if anything feels confusing or could be improved.
https://astrialworld.itch.io/astrialworld
Hey, thanks for giving it a go and writing all this up! Really glad you liked the opening and the storybook feel.
The quest tracking point makes sense. Having to keep opening the journal to check where to go sounds clunky. We’ll look into making the current objective and coordinates easier to see.
My husband and I will check the garbled text, the quest button, the empty skill list and the Enter key issue too. Thanks for catching the name mix-up and mentioning the browser size as well.
This gives us a lot to work with. Glad we got to try each other’s games!
Hey everyone, my husband and I are making a 2D fantasy RPG called AstrialWorld. We’ve just put out a free demo and would love to get some feedback on it, especially how the opening and combat feel.
https://astrialworld.itch.io/astrialworld
If you’ve got a game too, drop your link! I’d be happy to try it and swap feedback.
just gave your game a try! really liked the animations and colors, they work well together. the gameplay is pretty simple, but I found myself wanting to keep playing haha.
one thing I noticed was when the green blobs overlap, it’s hard to tell which ones are mine, so I kept looking for the little health bars in the middle of a fight. maybe a clearer outline would help with that.
had a good time with it, good luck with the rest of the game!
thanks for setting this up! my husband and I just released our first free demo of AstrialWorld, a 2D fantasy RPG with party-based combat, exploration, and a few hidden clues along the way.
it's around 30 minutes long, and we're still figuring out what works and what doesn't. we'd especially love to hear how the first 10 minutes feel to someone playing for the first time.
here's our demo: https://astrialworld.itch.io/astrialworld
happy to check out your games too, just drop a link!
Hi everyone,
My husband and I have been working on AstrialWorld for a while now, and we’ve finally released our first free demo.
It starts quietly. You arrive in a new city with not much to your name, looking for work. The first job sounds easy enough: head outside town, clear out a few monsters, collect your pay.
What could go wrong?
Well, a few things.
The further you go, the more little details start to feel off. A strange place, an odd bit of dialogue, a clue you might walk right past. We honestly don’t know how many people will catch them on their first playthrough, and we’re pretty curious to find out.
Along the way, you’ll fight with a small party, find better gear, and grow stronger. But what we’re most excited about is that feeling of a routine job slowly turning into something much bigger.
The demo takes around 30 minutes, it’s completely free, and it’s available for Windows and macOS.
It’s our first public release, so we’d love to hear how the opening feels, even if you only make it through the first fight.
Play the free demo here:
https://astrialworld.itch.io/astrialworld
Thanks for stopping by, and happy adventuring!

Drop your game link and I'll play yours and share honest feedback!
I'd love your thoughts on mine too: https://astrialworld.itch.io/astrialworld

