The idea of the game is great for this game jam, but it is quite hard to overlook the bugs. The inability to do certain things you would expect due to the game glitching out AND the lack of a restart button made the experience much worse. Good idea, but the lack of time to polish hurt the final product.
atm7863
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Though I really enjoyed the game, the intended audience would most likely not. The difficulty was also inflated by the lack of levels to get you used to the mechanic and the lack of information about the controls in game. The reason for needed to hit [R] 3 times was also confusing. That being said, I love the idea. Reminds be of Water Girl and Fire Boy, but with the hivemind mechanic. With more time, this could be something very nice!
The length of the game is impressive for the limited time of the jam. The fact the each orb gave 2 jumps confused me at first, but after I understood, it went well. However, the difficulty ramp was quite fast on the last level and sliding down a wall lead to a glitchy fall, but other than that, the experience was quite clean.
While I understand the main gimmick of the game, the mechanics didn't have time to shine with the length of the game. Very understandable by the length of the jam, but it would have been nice to have 1 other puzzle with the blue and yellow colors. Other than that, mechanically everything worked great and felt great to use.
