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Aubrey Yarbrough

10
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A member registered 41 days ago · View creator page →

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This game was humorous and I enjoyed the various characters in the game (especially Grucket) that made the experience enjoyable. I wish that there were more possible endings, but I really enjoyed playing this!

The story is easy to understand, but I wish there were more descriptions and choices (While depending on what choices you make, you can get more choices, you can end the game with 2). The overall premise is interesting, but I wish there were more outcomes and choices that were less intuitive.

I liked the presentation and writing in this game. It was cozy and enjoyable, and the choices were meaningful (though I wish there were a few more) and the overall theme of listening to others was great.

This game had great, descriptive writing that made me immersed in the experience. I enjoyed the choice to explore different areas, but I felt that choosing the right decisions was somewhat obvious. I enjoyed going through the various endings and finding the perfect ending. Exploration was a defining aspect of this game that was really well done!

The game is well-written and enjoyable. I enjoyed the creative use of text revealing instead of appearing all at once, which made it easier to read. The only thing that wasn't entirely clear from the beginning was what the goal of the game is, but I quickly understood the goal was to make it to the last game or have to loop again.

This game has an interesting concept, but it does not work in practice. The biggest problem we encountered was first that the game requires five players, so we had one player play for two. However, even with this, the game is not really playable, and there is basically no aspect of choice in the game. The instructions were not very detailed, but contained rules that seemed to contradict each other, especially with the amount of cards in the vault. I did like that the overall goal was clear, but it seemed very difficult to reach.

This game has an interesting concept, but it does not work in practice. The biggest problem we encountered was first that the game requires five players, so we had one player play for two. However, even with this, the game is not really playable, and there is basically no aspect of choice in the game. The instructions were not very detailed, but contained rules that seemed to contradict each other, especially with the amount of cards in the vault. I did like that the overall goal was clear, but it seemed very difficult to reach.

This game was enjoyable and easy to understand. The goal of getting the most points was clear, and the actions made sense. However, the actions did not feel balanced. Most of the time it made more sense to play it safe than to risk it, and having a greater incentive to risk it (maybe double the points) would add to the game experience. I also think that the amount of turns per round could be increased without removing the fast-paced nature of the overall game.

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The story and the rules of this game blend well. It was fun to play and very easy to pick up quickly. Most of the game is up to luck, but there is still some aspect of choice (picking which pile to draw from), which was fun. I really enjoyed quickly drawing the cards during the duel, it was fun and fit the games theming well.

More detailed rules could be more helpful, especially regarding if the options during your turn (if you are able to do multiple or just one). Cards like the Queen are intended to be used to protect your points, but it is not clear exactly when the Queen could be used. The game was overall balanced with a clear goal, though the rules could have more depth.