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aurea

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A member registered Jul 12, 2020 · View creator page →

Creator of

Recent community posts

SO FUN! Thanks for popping into my stream. :) 

Full release when...?

There is a lot of soul in this artwork! I felt calm playing this, unlike many other games submitted to this jam. It reminds me of the eye-spy style games I used to play on the ol' family iPad back when that was new and all the rage. Mochi is the cutest pup ever. Nice job!

Absolutely stunning game artistically. The gameplay is a little jank due to some trouble with the relationship between click input & colliders, making it very difficult to remove debris in a timely manner. I would play a full version of this!

I had a good laugh. Physics are sooo ragdoll-y, but I think that's what made it so fun for me! 

This was really unique! ARG experiences like this always manage to impress me. Very atmospheric. Nicely done!

Cool demon designs! Love the 666 concept. You also get a bit of a countdown element with counting down the demons you have left to slay. Atmosphere works really well :) I did have a bit of trouble aiming without there being a more distinct target marker, but I suppose that makes it more realistic. Nice job!

i'd like to encourage players to share their experiences and the photos that appeared in their photo albums. did you end up finding everything? how many runs did it take you? 

thanks for playing!

- a

hi! thanks so much. i'm the artist who spent 6 hours of this jam drawing rocks 🥲i also did the cover and character art/animations! glad you enjoyed playing!! 

hi there,

thanks for playing! on top of each action icon is a little orange “health bar” that slowly decreases each time you make an action. keeping an eye on that should help you gage how much distance you have left to travel with a specific movement, but part of the difficulty of this game is not inherently knowing the exact amount of times you can do an action.  otherwise we would’ve added numbers and allowed the player to math it out rather than undergoing trial & error to succeed. 

thank you very much for the wise input! this game was created by a group of 5 teens and this is only our first jam, so any advice is much appreciated. 

Zenith08, who programmed the grappling hook, had a hell of a time wrestling with its code for a good portion of the jam. there IS audio for the hook connecting, but it is admittedly quiet beneath the overworld theme.

we will take these notes (especially those regarding level balancing) into consideration to improve our future work!

thank you for playing, and I hope you enjoyed the game. 

oh gosh i’m blushing! i’m the artist who created it. thank you very much, and i hope you enjoyed playing!

Hello! Artist Sunnyfriedup here. I just wanted to say thank you to everyone who plays! I hope you enjoy the game. We certainly had a lot of fun building it.