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Austin Kidd

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A member registered Jun 10, 2020 · View creator page →

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That's interesting. I built it with a fixed resolution that should work in most browsers. Did you try playing it on mobile? (Or maybe a very high or low resolution monitor?)

Very cool take, fun stuff.

I don't know how I could get those keys off the guard. We both just kept slipping on the banana.

Many hands make light work. Nice one!

Fun and frustrating. I almost rage quit on the pink 60s, figured out the pixel perfect 70s, but the 85+ didn't work well for me with how finicky the button itself is. Sorry, I didn't make it to 100 to see what my prize is.

Interesting and creative.

The main way to lose money seems to be by raising the tax (nothing else seems to put a dent in it, since the money burning would require tens of thousands of clicks even at max illegality). The problem with the tax is it's a percentage of the cash stack that's left, so as you get to the final days you seem to only be able to get closer but not to zero.

Nice game, very well polished!

Fun take!

Like others said, the click box for the clocks, especially the digital one could have been larger and more forgiving. It was also hard to tell what the countdowns were for the non-digital clocks. Otherwise, very cool!

Great take on the theme!

Is there a way to relight a number once it goes out?

Credit score would be fun!

It's not as exciting as having a bunch of random things they're buying, but hopefully the message about them spending it on Robux each time you get a new credit card tides you over some.

Thanks for the feedback, that's a bug! (Will fix)

There is actually a win condition and it actually doesn't take too long to get to with compounding interest.

Thanks. It's shown in the top left as your cash (which is negative).

The book said cardinal directions for arrows like that

After some trial and error, I figured out that the thing I got wrong was the last cardinal direction, which is frustrating, since it was pointing more west than north! Otherwise, great concept and well done!

Sorry if it came off rude about the theme, was trying to say not being on theme can be fine. Butt also didn't realize that you were going for subversion. Like I said at the start of the comment, it is a nice game, and impressive what you built there!

Haha, thanks for letting me know. That's a great ending!

Hi AlanWay, thanks for playing. We've had mouse sensitivity issues before so this game actually has settings for that. (Press ESC then options if you'd like to try again with better sensitivity)

Amazing graphics for a jam game, and really cool intro sequence!

Pretty nice casual puzzler. Very cool atmosphere. I wasn't able to finish, not sure if the level was bugged, but I couldn't find a way to get past the one where the T bar pushes out past the laser. Thought you might have to go to the other side of the T bar, but I bugged through the level when I tried.

Those lamps really launch you! I wasn't sure if there was a reason why I couldn't jump sometimes, but the controls were a bit tough. Really fun art style, and cool concept!

As a chess fan, this was frustrating. On like the second move they took my queen, but after a few more moves, they didn't move out of check, so I won. Interesting take on the theme though and on chess. If you want to see some more chaotic chess games, this one is really fun and chaotic: http://reallybadchess.com/

I'm a sucker for math, so I really liked the concept, and the graphics were really nice (also a sucker for bloom).

Hard to figure out the objective, but was an interesting experience. I called the cop cars too late!

Great take on the combination games. Really funny stuff. I kind of wish making the final potion got you a good effect rather than what happened though (even though it was a funny end)

Nice game. Really great graphics!

Those were some buttery controls! Fun drawings and funny take on the butterfly effect.

I hope this isn't an autobiography. That seems like quite a reason to go on a homicidal rampage! Good job on the game.

RTFM. I tried and that didn't work out very well. I typed in the first quack cause it was on a regular layout (not sure if that's always the case) but there's no way anyone's able to type out that many letters searching through a manual letter by letter like that. I get that's part of the humor (which by the way was really good), but might be nice to make the gameplay of typing chaotic, but accessible (like swapping a couple of keys each quack or shifting all keys in a direction each quack or something).

I feel like I've tried everything, and still can't find the solution. I saw an earlier comment where you hinted you might need to go back and fix something, but I can't find anything that persists either. I'm going to be interested to see what the solution is if/when you decide to let us in on it. Nice game though. Some of the situations, I wasn't sure how it related to your choice, but it was entertaining, and I guess that's the idea behind the butterfly effect, so really fun take on the butterfly effect overall!

Not relaxing. That was a lie! Pretty fun entry. It would have been nice to have more feedback or more indication of power level differences between the fairway, trap, and rough. It took a while to figure out how much or little I'd move. I also thought I hit the flag a couple times, but then it restarted the level (I could tell it was restarting in those cases and not moving onto the next level), so that's where feedback could have been nice.

Nice idea, really hard to control the ship!

Fun take on the theme. I was able to get the last sheep in with just 3 seconds remaining, didn't think I was going to make it!

Welp, once potions start hitting knights, things certainly get chaotic. Once you're at full panic (which you mostly are on the first run after reading text at least), it's hard to see how you can do much, since the daggers only reach as far as the potions. Cool idea, and nice graphics.

Cool simulator. I mostly sat there watching people getting infected while denying that this was a problem, and it totally worked out for me!

Interesting flavor with the Jeff Bezos stuff. I'm not sure if the police sirens were supposed to sound kind of like Pac Man, but that might have contributed to me feeling like I was playing Pac Man just without controlling my character. The particle effects covering the car and lasting a while really made it hard to keep track of the car I was trying to protect, and is what ultimately killed me, but it was fun while it lasted.

Nice puzzle game. I like the mechanics. The symbols for the black and white cats were a bit too similar, so it was hard to tell them apart at a glance (maybe make gray instead of one of them?) Would have been nice to see a couple deeper puzzles from the mechanics, but it was still fun exploring them.

0/10 - It told me I was the 10000st customer, but I didn't get my prize. I think it was a scam!

Nice cat game, glad to see more of those. It was hard doing the controls since they mapped diagonally, and I wasn't sure if I was scaring the human correctly, since I kept trying to sneak up on him or figure out what I was supposed to do to scare him. Tipping over the things off the table filled the scare meter, and got the cat god to say "good job", but then I'd repeat the same level over and over...

Nice concept. Reminds me a bit of that classicpipe game.

It might be cool if you made the values for jumping and moving climb quicker so they became more out of control sooner. With the way the lava rises, the values only go up in a small enough increment that they don't really feel chaotic. Also, after a few rooftops, it didn't seem like there was anywhere else to go, not sure if this is procedurally generated or if you set up the level, but options for direction would have been nice.