Thanks for playing, and thanks for the kind words! I have no plans on stopping any time soon so there will be plenty more to go for the game!
Stick around, and hopefully you enjoy that other 80% as well! (:
Hi, thanks for the comment!
While I could defend the choices I make for the game, I will say that there are some design changes in the near future to a couple components of the game I have been considering. Will they fix the issue you seem to have, maybe? I can't say for certain, but at this point I'm too far into development to consider moving manually, and frankly it does take away a big part of the game in my opinion to do so. These changes may not appear in the next update as they are still in the early stages of testing and development, but I have ideas that might fix the pacing issue that you mention. If you like the game, I'd say stick around. Especially with only having gotten up to day 64, there's still a lot left to find that isn't just "sappy genetic dating sim".
Huh.
So. Good news. I think I figured out how you did that, and it is definitely not something I would have seen coming. I'll send a patch out shortly fixing the issue. If left unattended this could actually affect a few other routes, so thanks for bringing it to my attention.
Bad news. You're gonna have to restart because right now there is physically no way to unblock her to get the other memories. With Jun blocked you can't even see her in the commons, and given that memory is required to progress the main story... yeah. Even with the patch it won't be able to fix the damage that's been done.
Really sorry about that. Feel free to skip through and focus a bit on Jun so you get Charade before hitting Body Language for now.
You only need to copy the patch if you had downloaded the game prior to June 24th, as there is a game-breaking bug in that version (the current version posted has since fixed that bug, so if you downloaded after June 24th then you do not need to do this). Download the script.rpy file and copy it into the game folder and overwrite the current version. This fixes the bug so you can continue reading along! 

Thanks for commenting! I hope you don't mind me defending the game a little bit.
1. The difficult thing about these early story-driven VNs is that most of the components won't make sense until later in the game. Flashes, sure I'll give you that, don't make sense in the setting yet. A lot of the stranger elements early on are intentionally set up without immediate context because the story is built around delayed payoffs and reinterpretations. What doesn't make sense now, either stylistically or metaphorically, will only make sense later once the broader picture becomes clearer.
That said, it is still a fair criticism, even if it's something intentional for the long-term. Flashing imagery has become very common in this market, so I understand where the irritation comes from. But in this case, these elements do tie directly into later plot points, so I can't dismiss them quite yet.
2. Sure, fiction cannot solve all those inconsistencies, but I'm also not promoting the game as a completely fact-driven story either. I mean, there are no trains from Seoul to Japan, wills are to be given out to beneficiaries after death, and there is no such thing as a nationwide Flunk program instated throughout all of Japan. The world isn't meant to function as a perfect mirror of reality.
Obviously that doesn't mean hiding behind the wall of "oh it's fiction" makes it okay and excuses everything. I do a lot of heavy research on topics for that reason, as evident from the Faust/Goethe scene and several others (I learned a lot about Japanese dodgeball and how weird it is just for that one scene). I do care about authenticity and accuracy where it matters, but sometimes it is necessary to bend reality slightly for the sake of narration or thematic intent.
Sorry for the essay. Thanks for playing! (:
Truth be told I've been a lot more focused on the game itself than on any sort of social or donation platforms so it hasn't been a priority. I do have plans to make a SubscribeStar at some point but I wanted to make sure the game was to the point where people want to donate rather than shoving it in their face. However it sounds like maybe the game is to that point already, so who knows? Maybe there will be a devlog in the near future... (:
As for the images, I use CharaStudio and a bit of GIMP for after effects (because I'm poor).
Thanks for playing!
At the current stage of the game's development there have been no concrete plans on language support, although they have been thought of. This is a solo project and I do plan on keeping it that way for as long as I am able. If there is enough demand for such a thing then plans may change but at the moment I want to focus on providing a captivating story. Plus unfortunately I am not a native speaker so I would have to rely on a third-party for translations because I'd rather the game burn and be wiped from my hard drive than use AI assistance. I hope you understand.
Thanks for playing! I hope that you continue enjoying the game as I put out more content.