Thank you for the feedback astorworks. I am putting the finishing touch on the new version that solves most of your remarks
Aviram.ganor
Creator of
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Thank you memodungeon, Im happy you enjoyed it.
I tend to agree with your observations and I am working on an update that will resolve the character hidden behind elements and will allow to turn the fps on and off.
The difference between the characters and in their abilities, in the new version you can try different power-ups
I played a few rounds and enjoyed the game, scored 335,600
I think it performed above expectations in Graphics, Smooth movement & Animations. The boost and the shields are great additions.
The one thing that bothered me were the planets, while they somewhat revolve they look like a flat 2d sticker, maybe you can find a way to give them a more natural 3d feel, maybe have it as a rotating 2d animation that gives off the effect of a revolving plant. Another topic, in space you continue to move until you counter balance to advancement. In the game you decelerate over time to a halt, maybe it by design, im not sure, but just flagging.
Lastly, if you can add an option for continued fire that would be great.
Aviram
Thank you wuhan419. I really appreciates the honest feedback.
I agree with your monster size remark, I also felt like it. I started working on a revised version.
As for the character size, well, that was part of the challenge, i.e. you have to collect the clock when your small, same as the passage ways, where it impossible to go through once your too big. You could always crash into an obstacle to make your self smaller...
