It is very neon, very rot and very silly in a good way.
awfor
Creator of
Recent community posts
Thanks for the feedback! There is some absolute gold in here.
I really like idea of trying to turn this into GM-less system, maybe throwing in a card deck in place of random patrons.
i absolutely adore your stat suggestions and it makes current ones feel very laclustre! We will definetly try to implement somethiong along those lines.
I think we kind of forgot to properly explain when new patron and phase mechanics:
Patrons
To some extent, patron timer was rolled into optional doubletime, at start of every round DM would roll a d6 and on 6 new patron would enter, we then considered leaving that to DM and i think it got lost somewhere on the way.
Phases
Moving between phases would happen when there are no more active patrons which we should have explained in more details.
Most of the game came together in last 3 (extremely late) nights before deadline and with couple of major rule pivots we did a lot of mechanics ended up not being well explained.
Once again thanks for such a constructive comment, it will definetly help us shape next version of the game.
This is extremely cute and thematic game which is straight to the point and ooozing with vibes. It definetly falls more on the goat cracshers territory than ETR but it seems like extremely fun afteroon and good excuse to rope in people who might not be that much into ttrpgs. Artwork and laytout is great. If i had to be nitpicky reading rules It might not be straight away obvious that Each die that shows 4+ is a success does indeed count 4 towards success as well(or i assumed it did based on havoc engine). Very adorable game and sounds like a cool gateway into RPGS.
Cool concept and some quite fun takes on mechanics. I really wish for for backgrounds to be bit less noisy as i found it a little bit tiring to read. I think map is a good addition but linking of locations could have be bit cleaner, from game mechanic point players would always be moving closer to the final destination so connecting locations on same "tier" feels bit missleading on map. Other than these couple nitpicks, the character mechanics are cool (even if part of me wishes energy heart and supply all had same amount of checks and could be tracked via d8 or d10). Shifting success to 3,4,5,6 feels like a good thematic choice. Very well done.
Will probably echo what already has been said. Incredible art on Marie, she seems like she would be really fun to play.
I love addition of clocks to Grotesques but unrellenting respawning feels like it could get boring bit repeatitive and turn it into grind. When reading USING THIS ENEMY section i couldnt stop thinking that i wish if came with a scene/location where instead of pressing for main objective, players can do optional detour and fight through the Notre-dame cathedral to deal with occultist sculptors summoning them to essentially forever stop the clock.
Heyo, i posted update couple days ago. I had a look and quite few rules have (once again) changed. I can provide updated keywords sheet, but given severity of changes and how far long along we are in the patch cycle i am going to hold off on updating main sheet until april rules are in. I simply havent had a chance to play a game using 1.0.2 rules yet as i am wrapped up in a game jam for rest of the month and really don't want to half ass the update. Sorry for any inconvenience.
full transparency note. I am currently busy with another project and will probably be looking to update this once april patch is out. I haven't been able to find time to play with 1.0.2 rules yet. If i get time before it is out i will try my best but realistically chances are that 1.0.2 will be skipped.
yep, i normally try to keep this up to date, but based on how radical the changes are sometimes it takes me forever to get it sorted(looking at you 1.0.0 release and complete rewording of almost everything). Without having done a deep dive into 1.0.2 changes i think it might only affect some of the tags so should be a quick change.
I will be streaming the updating of this cheat sheet to be inline with 1.6.3 tomorrow(22nd of may 2025) on https://www.twitch.tv/awforn at 21:00 - 23:00 GMT+1







