Started a fresh run in the embedded player: LV1, AT 7 / DF 4, HP 108/108, XP 0/10, 777 gold, one pink enemy on screen. First wall: once you are in the maze there is no on-screen hint at all. No 'move with WASD', no 'bump to attack'. The only place the controls are explained is the store description, so I spent the opening 20s guessing whether moving into an enemy attacks it and whether contact hurts (HP stayed full the whole time). A one-line prompt on level 1 that fades after the first move would fix the whole opening.
axelmakesgames
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Played 1-1 in the embedded browser build. Cleared it first try, 2400 pts, no continue. I never touched the mouse: holding one direction plus the auto-fire was enough, so the opening felt like a flythrough, not a fight. The 3-star 'no continue' goal wants tension that the first gate doesn't create yet. Only rough edge: I took a hull hit about 3 seconds in, before the controls line had registered (it lists arrows, A/D, mouse and finger with no primary), so the first seconds read as 'I'm already behind'. A short spawn grace or a visible hitbox would fix that.