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Axiomorph

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A member registered 51 days ago · View creator page →

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I tried it, but it’s a different game then. With a timer, you feel a sense of urgency and can’t be as precise. The first version didn’t have a “repeat level” button, so you had to start again from the beginning ;p That was too difficult - more like permadeath.

In the end, I can also see potential for a non-themed version, but in my humble opinion, the timer is what gives it that arcade feel.

hahaha, epic XD i thinks this is one of the best clicker game i've ever played.

"count down" :P

what was hard?

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i could not figure out "rorate", i am a AWSD guy, but my brain didn't want to hit "W" as it goes down and W is wire "UP"... really frustrating at the start, space is okish... but it could just tell me "space" in the ROTATE message on tutorial ;) 

fixed! TY

"B" added

i have added few QoL and some of your suggestions! thanks.

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! awesome idea! added ;)

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thanks for the feedback! thats a really good find! // fixed.


caption for d
cool idea! I need a sound feedbkacl loop, and i think what could be good the initial jump should improve camera to make me feel i am falling  i would also try to add a wind/water things that when you jump on them they kick u uand i think of.. instead of being stuck something more ominious like a falling into core ;) 

jumped to another one i could not get a clean game loop to make it cool, you have a nice mechanic

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awesome idea!

had similar idea, but ended on prototype. your is prety neat :)_

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sir, we have a bug problem ;)