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Azure_skelly

11
Posts
3
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4
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A member registered Jul 28, 2025 · View creator page →

Creator of

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This was very cute, love the art!

Congrats on the game (:

Got to level 7, freakin love me some roguelike action, this has a really solid foundation.

its kinda hard to control your build tho, you can be like gunning from sand then you get the sand exploder 9000 relic but the fact i even got to the point of that happening proves you got a real cool roguelike going, frankly more interesting than luck to be a landlord lol

think the dual choice per tile setup is really interesting, i see potential for the levels to not only ramp up in difficulty due to points but from layout or erosion speeding up.

i got to like level 7, but mostly because i choose to not minmax the run to infinitity

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Got the good ending, very fever dreamish

I genuinelly really like the art direction in this, that ending sequence was friggin amazing;
and the setting is legitimally pretty interesting, it kinda reminds of some games i see the youtuber
mainlybadasshero play (take this as a compliment)
some coliders were missing, and those take you out of the experience, soo thats something i would watch out for in the future

great work!

Lovely game, altough it can be confusing wilhout the description

My favourite game of the whole jam soo far, really fun gameplay, inspired choices, follows the theme
The lil Web virus lore was very cool,  you should deffo work more on this and put it on steam

The art is soo darn good what,  great work all around...




...

would

Hi! first off huge congratulations on the entry, the art is genuinelly stunning and unexpected for a 4 day game jam; and if i saw this on steam i would probably just instantly click on it.
The difficulty curve is abit of a lower point, it asks alot of the player wilhout much introduction to the big array of tools in the game.

I love this concept lmao, this happened in real life at some point
Source: i made it up

Think the art is really cool, and i love seeing solo devs doing stuff

Great art direction, it can be alittle annoying dealing with room transitions tho. i really rather like how it uses the countdown theme along with the metroid genre!

Pretty good! I do think we should be allowed to execute people who break pasta in the middle

I'll be watching this, the game seems really promissing and the setting is really cool

Amazing work, the zelda style is pulled out soo wel

Hello, if you somehow find this i would be immensilly happy if you gave it a try