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AzureOtter

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A member registered Feb 10, 2022 · View creator page →

Creator of

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I really don't mean it as a joke, it really meant a lot to me :) I am so glad you made this game, that you had time to implement the three endings.

It's whimsical, but it's also deep and melancholic. It's so unique, and I love it!

Very creative, polished game with great puzzle design. Unfortunately, I'm kinda dumb for these types of games lmao

Fun, polished and very tough. Had a fun time, even though i suck lmaoo

Very creative concept! I played it on hard and damn my arm hurts now lmao

Thank you so much! Your game was definitely one of my favourites from the jam, so to hear this makes my day :)

This is one of the most polished games I've played in this jam, and definitely the most addicting one. I love how it starts out as a game where you have to optimize your routes, find the best places to get resources quick and efficiently get to your next goal, but by the end it ends up being automation heaven. It was so addicting going from room to room maxxing out all extractor placements and hearing the beeps and bloops of everything I was getting.

I love how you also added the different parts you had to collect so at the end you couldn't just sit on your ass and wait for the ending to unlock, you had to fuly explore the map and find the upgrades.

All in all, awesome game. I adored it.

What's your youtube? I really wanna watch it when it comes out but I can't find the link anywhere :(

I really don't know what it is about Fish Train In Space that moved me so much. I'm really not joking or being ironic. This game moved me in a way that I haven't felt in a while from any game.

I'm flying through this surreal place, that according to the text is a remnant of something greater. I'm completely alone here, jumping on flying mantarrays and collecting huge tech to help me survive. But it just feels so peaceful. Despite the timer that's counting towards my death, it feels peaceful. Everything is at ease. Surreal and bizarre, but at ease.

I don't know if this is meant as a joke game or something, but it was really special to play through. I got all three endings and I loved all of it.

Adorable! Fellow seal game here, I had a ton of fun! I loved the double timer mechanic, although the level timer was a bit too long so it felt a bit irrelevant. Finished the whole game and loved it!

Super cute, I loved the tanky controls! I agree with Netal in that the timer felt a bit irrelevant though. Apart from that, really fun and I haf a great time!

Super cute but I couldn't figure out how the game works, I go super slow when walking forwards and I can't get close to the slime :/

A very interesting concept, maybe I'm just a bit dense but I couldn't get past level 2 :(

Thank you so much :)

Thank you so much for playing! I wanted to add some sort of rank system to make the fish actually worth grabbing, but I ended up running out of time :(

Thank you so much! Yeah, it was such a funny concept in my head i had to make it lol

One of the best games I've played in the jam. Super creative idea, gorgeous pixel art, and ingenious level design. I love it!

Instant classic, I love it! It's really smart, and the puzzles are super well designed. Also the snake is super cute!

SUUPER adorable, super well designed, I loved it! I especially love the little blurbs that appear when you lose or when you start a level, very witty!! Poor whiskers :(

Super creative concept, and had a lot of fun reading through the files! Too frustrating for me tho

This game is absolutely adorable! I loved seeing the different designs for the customers and keeping the kernels from flying out of the buckets was a challenge. However I do think there wasn't a lot of feedback to know how I was scoring, I was kinda just playing blindly and enjoying the vibes until I got the score at the end.

Super cute tho :3

Creative idea! I loved the text commentary on the screen and the levels will a bit on the easy side but well designed. I think there was a bit of a problem with aliasing on the pixelart though, it came through a bit muddy and weird looking, still good tho. Overall I enjoyed!

Thank you so much!

Yeah, after the last level you're just sent back to the menu. Unfortunately I didn't have time to incorporate a good end screen :(

It's fun, but the movement is a bit tough to get the hang of. It gives me strong "early 2010s iphone game vibes", and I had a good time! Huge skill issue tho, I can't make it more than 40 seconds lmao

A super smart puzzle game that kept me thinking for a while. It gives me Sokoban vibes, and I really enjoyed it!

Super cute and fun! I can say I got a tiny bi bored, but I'm not a big fan of games with heavy backtracking so that's probably just me. 

Super interesting concept! I couldn't use a controller so I feel like I missed out, but using the timer as a mana system is genius!

Thank you so much for the comment :) I tried to tune the controls as best I could, but I can see how it could feel a bit clunky. To be honest it was kind of the point, getting used to the controls is half the fun in my eyes :)

Woah, I never thought of playing it on a touchscreen! Gonna have to try! Thanks for the comment :)

Thank you so much! I hope it was as fun to play as it was to make :)

Thank you so much for such detailed feedback! I really wanted to make it a little adventure like you said, maybe adding some comic-style story sequences in there, but I honestly didn't have enough time :(

That would've been great! I honestly thought about implementing it but I got a bit lazy lol

Yeah, the camera was one of the things I had the most trouble with, mostly because I had to really tune the zooming in and out for it to feel responsive but not distracting - never thought of panning the camera around Worms style, maybe that would've solved the problem

Thanks!

That would be so cool! I'm really considering expanding this into a bigger itch/steam release, so maybe then :O

Thank you so much! Of course :)

Thank you so so much! High praise considering how good Neverest is :)

Thank you so much!

Thanks! I thought it would be very useful to add a bit on in-air control.

I thought of taking the countdown away, but people would lose a couple seconds off the timer while they reacted to the respawn! Thank you so much for playing :)