The dragging to place something out of bounds bug is still here. And I noticed it only works when multi place is active. Also I noticed the spending money on items that failed to place bug happens when multi place isn’t toggled too. Also storages show that they have the item in them even though that item is completely gone
b-b-ghast
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ah ok ty! Also I have encountered problems with deformed individuals exploding in populated or anctive areas around others even when they have clear access to remote areas which is annoying. They also destroy roots which should not be a thing until roots become renewable. Also are there any plans to make clay renewable and the ability for roads to be deconstructed alongside that? Also I found a video that might be good inspiration. It’s about a colony of shrimp inside a living sponge nest. It’s more alien and unrecognizable than ant colony stuff which I know your aiming for a alien vibe https://youtu.be/z735I4m8F8c?si=aHq4subMimBa0gOp
I’m using a tenth generation iPad. And the game only very very slightly slows down at 100. It seems it can handle a lot more. Also just curious, is there a lore reason on how constructs are able to stay alive without food? I mean yk they kinda defy the laws of conservation of energy lol. And what do those gold speckles on the ground do?
the controls are good but it seems that place multiple items doesn’t work as when it’s toggled I still have to drag each item. But the game is fully playable and it runs good with it only slowing down at a population of 100. And yea I think them making coal might be what I was seeing and I just assumed it was because they were holding an item and then became a root. Also what do they gain from being warm? A speed boost?
ok thank you for listening and adding the descriptions. also if its not too much to ask for maybe add the name of the creature your about to place above the image of that creature if you update this game again? because its hard to tell what fish name is which without the population stats. thank you!
