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babyfood

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A member registered Jul 30, 2025 · View creator page →

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Consume me mentioned xd. Great work overall! I feel like a fix on the hover and mouse off to reset would be to make the dialogue boxes look like book pages! Flipping, which was the motion I went for would make more sense.

When DLC? 

Is this keeper prime Buffon????

Thank you for taking the time to leave such comprehensive feedback Orzaround! We really appreciate it.

This was a jam game for Ludum Dare 59 and we made this in under 72 hours, so we're still in development to build upon what we made back then. I'm glad the loop was satisfying at times, we designed the puzzles to be a mix of learned knowledge and prior knowledge. 

I'm currently working on the expanded script for the Steam release, the total clip count will hover around 80!(That's near double I believe). Some mechanics on the top of our list: clip sorting and filtering, visual timeline.

I had originally designed line breaks to indicate new speakers but we went with another direction in the end. Raw data to reconstructed data may not be as apparent as it should be when clips go from the black box to the reconstruction file.

We'll work hard this fall and get back to you with any updates! 
 

Great job! I HATE CHOCOLATE FOUNTAINS NOW

really makes me appreciate the QA peeps out there, great game!

had me trippin out brev - great fragmented storytelling.

Very aesthetically pleasing and well designed levels. Challenged me to pre-plan a route before taking steps!