Thanks, I'm glad you're enjoying it. It runs fine on an Everdrive or similar flash cart if you want it on real hardware in the meantime. I can't help with self-built carts, I'm afraid — official physical editions are planned for next year, and those will be properly tested.
Bad Computer
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I didn't use a game engine, but I did use DevkitSMS which is a collection of tools and libraries: https://github.com/sverx/devkitSMS
I believe that the power base doesn't work correctly with the publisher's (2Minds) cartridge but does work with other converters. See this post: https://x.com/ichigobankai_/status/1936773641192058926
Great! There's an Alpha Demo here if you'd like to try it: https://badcomputer0.itch.io/frontier-force-alpha-demo
The game briefly had speed power ups but it didn't really add anything to the game, other than an extra pick up. The dash came in after that as I felt it was a more interesting mechanic. Faster movement is just a stat increase, but the dash can be used for temporary faster movement or to dash through bullets, it also has risk/reward if you fail and is tied to the scoring mechanics by generating score if you dash through bullets.
Another reason is the game is not exactly the same as traditional shmups due to no vertical movement. Likewise a dash mechanic would be harder to integrate in a traditional shmup I imagine.























