I was back and forth on the ending but this was the story I was feeling at the time and I wanted to honor that. Hopefully it resonated with you.
Balianironguard
Creator of
Recent community posts
Y'all mind if I bounce ideas here? I'm almost 12 pages into a thing, and I want to make sure I'm not getting lost in the sauce.
Is the initial hook in The Pitch document interesting, or does it need more build? I love the idea of a "Yahoo Groups" page talking about a game that was never made, but if you don't want to turn the page, then I need to make some nudges to draw people in better.
Personal preference: I feel like that's got Presence doing a LOT of lifting. Having a dedicated "Investigation/ digging through old texts" Attributes for this game that's different from the Vibes Attribute feels right, Intellect helping you line up your shots feels right, and Presence making people "Sorcerors" feels right. 5 attributes also isn't unprecedented in the other Borgs.
I 100% see where you're coming from though, and this TOTALLY makes sense. HONESTLY Ranged weapons being Presence, and Gnosis becoming "Wizard spells" over "Sorceror spells" could EASILY be a thing.
This definitely needs better wording. The intention is you steady yourself for a more guaranteed hit and as a result, it's easier to hit you. "Raise your Defense difficulty by 2 to roll 2d10 on Shooting tests instead of 1d20" is a much cleaner way to say it. This choice would be for a "I don't need to be fancy I just need a better chance at hitting" kinda moment.








