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baniduhaine

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A member registered Dec 21, 2021 · View creator page →

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(1 edit)

I'm not talking about the RoM overrides at all?? If you're the same poster from Patreon, I mentioned it there in response to the comment, but I've in fact only been testing Herbalism and Serum. I have not tested the RoM ones nor am I going to unless I remake them, because of the trouble that comes with the CC maker having deleted everything. When I say I'm testing, I'm talking about Herbalism and Serum, and I asked for details on your end because I literally cannot replicate this. See below for what serums, in world and in inventory:

It seems like this page ignores images if I try to upload more than one so I'll have to send the other in a separate reply.\

Nevermind, the problem was the image file size. If it's over 3 MB apparently it just acts like you never uploaded it. Here are the herbalism ones in world and in inventory:


As I said, I can't replicate that, and if I can't get it to happen to me, I have no way to even begin to make changes. I'm guessing there has to be something different between your game/specs/settings and mine but I have no way of knowing what it is. I have no idea what's causing that for you.

Hi, can you give an example of where exactly the texture would randomly pop up? I tested on a mostly empty lot so maybe I just didn't see anything. 

Also, can you share the screenshots?

Sorry that I haven't really been able to help, I just can't seem to figure out how to make these problems happen on my game. :/

Finally had time to update and launch the game, tiny problem: I cannot replicate this. They look fine in my game. ._. 

Is the issue still happening to you?

Which of the potions is it affecting and do the issues still happen when the mod's alone without any CC it could conflict with?

The temporary ghost buff is unaffected, so it'll still time out, all this does is make it a specific (custom) Ghost instead of a random one.

You would have duplicated options to create a plasma pack, since both mods add an interaction for that.

If they're using it to get to Sixam, then yes. That unlock condition just tests that they are there, not what they used to get there. Anything goes. :)

Seems like the author deleted everything on that CC page the day after I put these up. I've removed it for the time being since it looks like I'll have to look for a replacement. :(

(1 edit)

It is but Dhampyrs can't become Vampires, so they could only ever pass on the trait, not use it themselves to unlock the Occult. I'll add a safeguard so that the trait isn't wasted if a player tries to unlock it anyway, though, since you did just make me realize trying wasn't blocked for them, oops.

Dhampyrs can still become Occults from other non-Vampire Dormant traits, though.