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Barely_Games

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A member registered Oct 31, 2021 · View creator page →

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Thank you so much for looking into my request! Of course, please feel free to proceed however works best for you and your schedule. I was just curious, as my work computer's corporate policies prevent me from installing external .exe files. As soon as I have access to a personal computer, I will definitely try out the game. Thanks again for sharing your work here, and best of luck with the project!

Hi! Thank you so much for purchasing my pack and for sharing your project with me and the community.
It’s a pleasure to see the boss in your game world—it looks absolutely massive!

Out of curiosity, would it be possible for you to export a HTML5/WebGL version of the game? I’d love to try it out directly in the browser without having to install it.

Thanks again for including me in the credits.
See you soon, and best of luck with the development!

Thank you!

Great ideas! I'm taking notes :)

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Look, unfortunately I can't add the anchor points manually.
It would be a very long and inefficient process, especially since any engine allows you to adjust pivots in a heartbeat.
Usually, you don't need to move the point on every single frame: you just set it once on the root of the sprite and all associated animations will detect it automatically.

Calibrating and recentering assets depending on the game engine is a completely normal procedure.
Here is a quick test: same sprites, but with the pivot manually repositioned across the entire set. It takes just four seconds in total. 
https://gd.games/barelyapes/the-ogre

If you tell me which engine you are using, I’d be happy to help you figure out how to move the pivot quickly in just a few clicks!

Hi there, and thank you so much for your purchase!
To fix the alignment issue when flipping the character, you just need to adjust the pivot point directly inside your game engine.
I recommend placing the pivot at the bottom-center (at the character's feet).
This will not only ensure a perfect flip, but it also guarantees that the spawn point aligns correctly with the base of the character.
I usually crop my sprites tightly (without centering them in the frame) to avoid unnecessary empty pixels and keep the PNG files as lightweight and optimized as possible.
If you need any help adjusting the pivot, just let me know!
By the way, which engine are you using?

I have updated all the atlases, incorporating your feedback regarding overlaps and missing elements.
Additionally, for the human outpost, I created a new atlas dedicated exclusively to doors to ensure better organization and clarity.
I believe this could be the final version, but please let me know if you spot any imperfections so I can address them right away.
Thank you again for your valuable feedback!

Hi! Just wanted to confirm that I’ve updated the pack to include tilemaps for all environments and props. I’ve also optimized the positioning of a few elements to make sure they align perfectly with the grid. Let me know what you think as soon as you get a chance to test them out! Thanks a lot for your valuable feedback.

You're welcome! 

Hi! Thanks for reaching out.

Yes, you can absolutely use AI tools (like ChatGPT or Copilot) to help you code and build your game.
However, please note that according to the license, you cannot feed my pixel art assets into any AI system. This means you cannot use them to train AI models, create machine learning datasets, or generate new AI images based on my work.
As long as my assets are just used normally inside your game engine and not processed by AI tools, you are perfectly good to go! Let me know if you have any other questions.

Hi! Thanks for reaching out.
Yes, you can absolutely use AI tools (like ChatGPT or Copilot) to help you code and build your game.
However, please note that according to the license, you cannot feed my pixel art assets into any AI system. This means you cannot use them to train AI models, create machine learning datasets, or generate new AI images based on my work.
As long as my assets are just used normally inside your game engine and not processed by AI tools, you are perfectly good to go! Let me know if you have any other questions.

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Currently, not all characters in the NPC pack can walk. For now, I've focused on idle and talk animations, along with one specific action for each character. For instance, the water-carrying peasant and the barmaid can walk, while the blacksmith strikes iron and the tavern patrons are drinking.

The future goal is to expand the pack by adding both new NPCs and more animations. To complete your collection, you can buy the individual pack directly from the bundle page at a 10% discount. Alternatively, you can grab it on GameDev Market, where it's currently 30% off!

Got any specific characters in mind? Share your ideas and I'll bump them to the top of the list for the next update!

I have fixed the props atlas. Regarding the PCs, the original positioning was intentional, but following your feedback, I centered them better within the tile. Just a heads-up: to make some props fit the grid better, I had to resize them slightly, so you might notice some minor differences compared to the original standalone assets.

Since the rest of the atlases seem to be working fine, I will proceed with creating the atlases for the other backgrounds and props over the next few hours.

Let me know if they work well for your project so I can permanently include them in the .zip files. Talk soon and thanks!

Hi! I have uploaded the atlases for the human outpost backgrounds and props.

Just a technical note regarding the props atlas: even though the assets are based on a 16x16 grid, the individual elements are not perfectly snapped to it. This is an intentional design choice to break up the monotony of the walls and floors, making the environment look more dynamic. I'm concerned that the atlas might not be very useful to you with this layout, so I'd prefer to wait for your feedback before preparing the next ones.

Out of curiosity, which game engine are you using for the project?

Hi! Thank you so much for your purchase, and I'm really glad you like the asset. I will get right to work on grouping the tilesets and props together as requested. I'll message you back here as soon as the files are ready, which should be in about 3 to 4 hours. Thanks again for your patience!

Hi! Thanks so much for the support, I'm really glad to hear that and I'm super curious to see your game! I have some good news for you: there's already a pack for the NPCs, and if you bought the bundle, it's already included. As for the bandits, they are already in the planning phase (one idea for the name is 'The Freeblades'). The siege weapons idea is awesome, though—I hadn't thought of that, but I'll definitely make it happen! See you soon ;)

Thanks! I'm already working on a daemon package. I think it'll be ready in about 3 or 4 weeks.

Hi there! Thank you so much for your purchases and for sharing the link to your page. It is a pleasure to see how seamlessly the pixel art UI integrates and works perfectly even within a 3D context!

Thank you so much! I really wanted to give you this discount, it's my way of saying thanks. Just to let you know, I'm already working on an alternative skin for the boss, and I have more characters ready to reinforce the enemy lines! Let me know how the testing goes!

Hi, thanks! You are absolutely right: they will be included in future updates of the Pixel Quest series!

Thank you

Thank you very much for your purchase and for your words! This series will have many more packs in the future, I already have something in the works that will be released soon. See you soon!

Thank you very much for your words, the developers you mentioned are giants in the industry. I will keep developing this series! Thank you

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Hi there! I can confirm that the bundle is already available and includes volumes 1 through 12. All future packs will be added automatically as soon as they are ready. Specifically, I am currently wrapping up the pack dedicated to the druidess turning into a bear transformation, which will be added to the bundle in just a few days.
How does the bundle work?
By purchasing it now at the current price, you will get immediate and lifetime access to all future updates at no extra cost. As new volumes are added, the bundle price may increase slightly, but buying it today ensures you lock in the entire collection (present and future) at the best possible price. Please let me know if you have any questions or need further clarification. I'm here to help!
/s/132007/2d-pixel-quest-toolkit

你好!我一结束德鲁伊变熊形态的设计工作,就会把它加入到捆绑包中。如果你愿意,现在就可以购买这个捆绑包,德鲁伊素材将在几天后上线。谢谢!

Hi, yes, it is also on GameDev Market. Maybe they approved it recently and you didn't see it. Try checking, I can see it online.

Thanx!

Thank you too!

I have published the meteor, hope you like it!

Thank you!

That's a great idea! I'll work on it soon, thanks!

No problem, glad you reached out. Happy coding!

Hi, thanks! Yes, I’m working on a gang of demons, and besides these, I’ll create other enemies as well.

Perfect, I'll start with those. Thank you for sharing your needs!

That sounds like a great idea, I’ll probably create an idle animation so they don't look static. Are there any characters you're more interested in than others? Generally speaking, I don't think I can start working on it right away, but it's something I'll keep in mind for the near future. Maybe in two or three weeks I might manage to produce a few.

Perfect. Should they have any animations other than the idle one?

Take a look at this fantasy NPC pack; the characters are 32 pixels tall. Could the characters you need look something like this? (Non-fantasy themed, of course)
NPCs

Hi, yes, I think I can do that! I would like to ask you for a few more details to make sure I meet your request in the best possible way. Could you give me some concrete examples of which parts are difficult to use?

How big is the world grid you need to populate? I mean 16x16, 32x32... etc.

Great ideas, thanks! I'll keep them in mind for future expansions, likely prioritizing female heroes.