A bit of about us : we work full-time in software QA and can code in SQL, JavaScript, and Python, and good few others like old school java but I am using AI and that gets me to 80-90% , I have too many IDEAS and not enough lifetime to learn every codebase. But I want to remake all my old-school classic games I love that have been left aside mediascape.online for more info on what we are working on.
Basement Vibes Studio
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Hatch a cyber pet, raise it, send it on expeditions, and team up with other players to bring down the weekly boss.
Simulation
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Turn-based tactics across WW1, WW2 and a near-future WW3. Capture cities, build an army and outthink the enemy.
Strategy
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Medieval strategy: run your counties through the seasons, forge weapons, raise armies and take the realm.
Strategy
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A life of choices in the UAE, from graduation to retirement. 16-bit, in English and Arabic.
Simulation
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Shape the land. Lead your people. Survive the gods.
Strategy
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Cyber City - Work, fight and climb a neon city run by gangs, together with everyone else
Role Playing
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Simultaneous-turn tank artillery. Aim. Fire. Obliterate.
Strategy
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An Aerobiz-inspired airline strategy game
Simulation
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Recent community posts
itch.io Community » General » General Discussion · Created a new topic Why do jams feel so vary anti AI ?
Wanted to get the consensus on why so many jam's restricts AI use. I love game and making games has been a dream but coding and design are way past me I am great at details and systems and have a million ideas I cant put into code but with AI it has unlocked all my IDEAS and wanted to know why so many games jams hate AI usage.







