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Bathroom Council Studios

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A member registered Mar 17, 2025 · View creator page →

Creator of

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DUDEEE WTFFF.

Literally not even all the way done, but brother, I NEED TO PLAY EVEN MORE. 

Now tell me that you're just a solo dev, and imma hang up the hat T-T.

You are now my main inspiration mate. I'll be sure to stea- I mean "borrow" a few ideas from this game. Def recommending to others. Cya dude.

Yup as I mentioned, I'll do what I need to do but also see how I can fix your issues. But yeah no I'm still cooking the demo🔥.

Oh jeez... You actually sat down to write all this... I'm so sorry for the bad experience dude.
You see, this is just supposed to be a sort of early demo to show mechanics, which it's doing well considering you found so many issues. That's the goal.

And I didn't see this comment until uploading the Demo V0.1.1 just now. But I did fix MANY of the bugs and issues you mentioned. Yeah the whole movement part at the start was pretty hard and I fixed it too.

Also the door in the basement area you mentioned was def broken. Just one simple bool.

And about your last concern, the snaps were pretty intentional to make it feel like you're snapping onto the wall. But I'll polish it a bit more. Still have it stay like that, but feel better.

And all the other extremely important things you mentioned? I'm gonna start work on that literally RIGHT NOW. So thank you dude, again, this means a lot. Genuinely.

Another note, this entire level was built a while ago and I just don't have the time to rebuild another one now. So yeah.

And another thing is that this entire thing is a FRACTION of REVOLT, if even that. Because there's HUNDREDS of things left to add. A campaign, more mechanics, more everything really. The main game which I'll start once I'm certain I've done a fairly good job with this demo and have a good enough vision of the game done, will have chapters, many more levels, smaller and more polished levels, lore, story, bosses, more enemy types, more katana types, and MUCH, MUCH more.

Again dude, thank you so much for this feedback. I promise I'll fix everything you mentioned but in a way that makes all your issues gone, but at the same time preserving the identity of REVOLT. 

Thank you so much dude. Can't wait to see your game done asw. 

Bueeeeeeeeeeeeeeeeeeeeeeeeee 

yeah sure. I understand as a school kid asw lol :P

yooooo.

Honestly great demo. But honestly I will give one suggestion. At the start when you're supposed to use shotty to launch yourself, I kept getting stuck. Now I'm making a movement game myself so I can see why you thought it would've been easy, but honestly felt pretty hard. Maybe make the hole a bit larger or increase shotty jump height or whatever you see fit. 

YOOO. Thanks so much lowkey. And yeah I thought why not fast paced. I mean my main game REVOLT is also a super fast paced shooter. So yk. More experience. Super glad you enjoyed the game though. And yes, I did specifically make the turret destructions dopamine machines💀. That's why I put so many😜😜😜

Ohhh I see. Make sense lol. And plus, I'm a solo dev lolll. Still, great game. I bet if you made a few levels with an actual campaign and more lore maybe, it would make a great steam game yk.

Jeeeez was not expecting this good a game. My game looks like sh compared to yours :/

Overall pretty okay game, but I feel like it would've been better if the character didn't take 5 business days to attack lol. And the level is also pretty badly designed. No offence, but I think the levels should be a bit more forgiving at the start. I mean you're the dev, we aren't. Kinda smthn I struggle with too.

Ahhh well this was meant to be just a short game jam level yk. If it was an actual full game, I would've introduced the mechanics piecemeal. Anyway, SUPER GRATEFUL YOU PLAYED DUDE. Like genuinely, I barely get any plays at all😭😭

Great game dude. Overall pretty solid, with all the audio and visuals absolutely cooking. The only annoying thing I found was the controls. I think what you gotta do is maybe decrease the movement speed by jussst a bit. Not necessary, but as a competitive fps player, it feels pretty hard to control even for me. Overall great game dawg. Keep going.

Overall a pretty great game. But I think maybe tell the player juuust a bit more before throwing them into the game. I still haven't figured out how to dodge the frog :/

Maybe level design and some basic blender stuff? I can make some simple games alone but need team to help make them better

Yessss, I wonna make some type of FPS game, but don't know much about it. So can we work together? I'm willing to put the higher percentage of work in than you if busy. Thxxxxxxx

if this is solo, can you plzzzzzz gimme me some tipssssss

the modern asset pack has more models but is smaller due to it not having a seperate scene for the cover image

The Elevator... community · Created a new topic Hello Boizz

Hello guys this is my third game on itch.io. you gotta parkour, find, and ESCAPE. a small dono will HIGHLY, HIGHLY be appreciated, since i've never gotten a dono yet lol

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Oh well I'm considered a pro by many people in call of duty, so I assumed that it was a hard game, it is, but I guess we're both just too gud😂 I'm 13 btw

WOWWWW. like can i get help cuz im TRASH rn, this is my game, NEED FEEDBACK!!!      

https://dat1dev.itch.io/fps-microgame-for-the-skilled-only

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THE BEST FPS MICROGAME I'VE EVER MADE!!!

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K.I.L.L