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batrov

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A member registered 73 days ago · View creator page →

Creator of

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Thank you for the kind words!

Ahh  I see, thanks for this feedbacks! Apologize for the inconsistencies added, the clock was supposed to tells the floor: 12-n, this is pure overlooked during playtesting :). I agree that we could have more instructions or milestones to have some tutorial for the players.
Thanks for playing!

Hi kaitlyn, thanks for this wholesome comment! Breaking walls was added because sometime there's a bug where the corridors is not connecting to a room, so this is to unblock the player from progressing :). But feedbacks taken that in the future we can also consider spawning stairs on broken walls, or some other secrets :D.
Thank you for playing!

Hi Skyball, thanks for giving this meaningful feedbacks! Noted that the RNG does needs to be improved, we can think of certain broken nodes threshold where the stair is guaranteed to spawn. Thank you for playing!

Simply funny game! Less is more I believe :)

Hard to jump from one side to the opposite, also few constructive feedbacks:
1. The level up screen transition can be smoother
2. The initial 5 seconds timer is too small, can set it to somewhere at 10s
3. The initial player speed is too slow, can increase it to the 1st tier upgrade

I liked the artwork and music!

I think we already get all the content in 3 minutes, so the experience above it feels a bit repetitive. But overall, good work! I liked the art style.

While I experience lagging at the beginning, the game itself is enjoyable! One suggestion apart from the performance though, maybe we can add checkpoints, so player does not restart from the beginning on dead.

Fits the jam theme, I feel like moving down is not being used that often. It is too hard for me though. I liked the art and the SFX :)

Hi joel, thanks for playing! The game is using RNG to spawn the stairs on broken rocks. Feedback taken that we could reduce the number of rocks and make it less punishing for the earlier floors :)

Thank you for the feedback! Was trying to make the game less punishing by letting the player choose to attack or not, but I do agree maybe we can make the game more lively if the monster moves 👍

I love the art, creativity and the gameplay loop!

Thank you!