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Battle Nix

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A member registered Feb 28, 2025 · View creator page →

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This is where I will be writing out my thoughts in real time as I play through your game!

HALL WAY:
I gave the kid a water bottle, that's cool there's a bit of interaction to be had.
I like how much flavor text there is to read.
"WE DON'T NEED ANY MORE BLIMMIGRANTS!" (Blimmigrant... ooh my gosh lol.) Dood proceeds to literally eat lead. lol

Cafeteria:
OOH BOY! Math.
Yea! 5 bucks!
Sure, I'll throw my food away.

THE PLOT:
Bro, some King just busted into their school and is taunting a child by showing off his stolen lunch box. How did he get the lunch box? What is this madness. I love it. He's The King, he can procure ANYTHING he wants. Even some little punks lunch box right out of his locker.
Since his friends don't lock their locker, I'm assuming Blobithan doesn't either, so now I'm imagining that king having his knights rattle all the lockers until they got one to pop open, and then took the kids lunch pail prompting The King to come up with his diabolical plan right on the spot to crash lunch time and show off the laurels of his dominance. I'm really into this already and this is my characterization of The King that I have in my head.

 "If MY populace want to eat, it is because I will them to. Nay child. This is not your vintage, one-of-a-kind, limited edition lunch pail. As soon as I set foot on your lands, all which you have known now belongs to me, for I am The King! Your lunch is mine, and always has been." 

First Combat Encounter:
Wait... does the attack command do more damage than the skill "Sword Slash?" Ooh, they both take up EN, that makes sense given the context of the tutorial... Both the Attack and Skill command varies in damage around the same range and both take 2 EN, so I assume the attack command is automatically using Sword Slash.

It would be funny if the cafeteria lady was still behind her counter smoking a cigarette without a care in the world.

Second Encounter:
Ooh, cool! The team taunts the enemies they defeat and the enemies have last words. That is such a cool design.

... Where in the world do I save?

Ooh, perfect. That's cool that there is a world building aspect to saving. 

That's as far as I got so far. I'll update this when I play some more. Your game has a lot of style and personality. I'm excited to play more. It feels like I found a real gem.

This is great! Thank you. Glad I found your tools.

You actually answered my question already on your main site. I love your work and thank you for the offer, but there is no need to compensate. Thinking back on it, I should have edited this post to supply the answer you gave me.

Do the enemies use attack animations as well as all the others?

Does this work with the ARPG plugin set that comes with MZ? 

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Thank you! Got it working like a charm :)

I've followed the instructions and even tried on a new project and I keep getting an error. Would love to get some further support to troubleshoot what is happening. I'm getting error: Cannot read property 'registerCommands' of undefined. The error is from this line: 1752  Eli.PluginManager.registerCommands(this, commands, "EliMZ_BattleResults")

Is there a plugin manager I have to download?

(3 edits)

I've followed the instructions and even tried on a new project and I keep getting an error. Would love to get some further support to troubleshoot what is happening. I'm getting error: Cannot read property 'registerCommands' of undefined. The error is from this line: 1752  Eli.PluginManager.registerCommands(this, commands, "EliMZ_BattleResults")

Is there a plugin manager I have to download?