I have a planned fix, it doesn't seem to be effecting the usage as is. Just waiting for Giants test to find any additional issues then I will push an update.
Bb Mods
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Adding custom crops to Tractor Swathing is a bit of a problem. If I make the separator productions with custom crop inputs that the user does not have in their savegame then the whole production building will not be loaded into the game.
I am planning to look into a kind of "Tractor Swathing Add-On" as a separate PC only mod that will allow player to choose custom crops to automatically be added to the production buildings but no guarantee that will happen.
Possibly, I need to look into it first as many of the maps that have rye and spelt used the new crops prefab and that prefab now includes set ups for swathing crops as well (I need to ensure if I add it and a map already has it set up that it doesn't have issues.)
An update for Swathing Plus is next on my list (I am currently taking a little break from modding for the holidays).
hey there!
So I am not sure why it would loose product sometimes but I am pretty sure there is nothing I can do about it. All this mod (and my other baler mods) do is have a custom bale data list with increased capacities and "lose when cutting" is not something the game controls by default, it must just be a little quark of how the game works and it gets exaggerated with these extra large capacities.
The weight of the product in the baler I could probably address pretty easily.























