I get a 404 when trying to access your portfolio
bengoodfin
Recent community posts
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Thanks for all the interest everyone, i've now got a shortlist i'm working through and so won't be accepting any more applications.
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Game reel - https://www.youtube.com/watch?v=JYXDxQS8zQs - A couple of minutes of gameplay. The art is purchased asset packs that i'm looking to replace in the mid-long term
I'm a solo developer and I'm building a real-time strategy game where you play the zombie horde rather than the survivors. You command the calm zombies directly, release them at people, and once they've frenzied they hunt on their own. It's a working game and has been through two rounds of playtesting with eight testers and the core loop holds up so far.
I'm looking for someone who wants to help own this with me. The game currently runs on bought asset packs. They're fine, but they only contain what they contain, and they're somebody else's look. I'd like the game to have its own visual identity.
I'm employed until the end of the year, so I have a small budget right now: up to €300 a month, depending on what the work turns out to involve. Between now and December that work likely means extending the existing packs, matching the style and filling gaps as I design the levels. I don't have a precise asset list yet, but this is work I will finalise by the end of October.
By Dec/Jan the goal is to have a playable demo representative of the gameplay: the tutorial and one campaign of 2-5 short levels. That's a go/no-go point. If the game holds up, I'll quit my job in January and go full time on it. If it doesn't, I'll stop the project.
If I do carry on, I'll no longer have budget to pay per asset or milestone. From January it would be revenue share while we work toward funding. It also becomes a much bigger job, because that's the point where the whole visual style is open to be replaced, and it would be yours to wholly define and replace if you wish
What I need you to be able to do, in order of importance:
- 2D isometric art. This is essential, and for now it needs to sit alongside the existing packs.
- UI; HUD and menu's
- Marketing art such as Steam capsules and key art. This is a bonus rather than a requirement, since I know it's closer to illustration and a different skill.
One firm requirement: no AI in your workflow. I want hand-made work, from sketches through to final assets.
The art is well separated from the game code, so you can change things without touching gameplay or waiting on me to unblock you.
What to send me: your portfolio, and in particular anything where you've matched or extended someone else's style, since that's what the next few months involve. I'm happy to share the packs I'm using so you can see what you'd be working with.
I'm also open to other arrangements. If you'd rather come in now and rebuild the visual style from the start on revenue share, I'd be glad to talk about that.
Godot 4.7, remote, flexible on timezone, written agreement before any work starts.
Comment or add me on discord - Ben2075
Hi, great product.
I'm building a zombie game using quite a few of your packages but the biggest hurdle I'm hitting is having matching 'human' and their 'zombies counterparts'. Ie your zombie packs don't have human versions which breaks the immersion a bit.
I've been manually trying to recreate the human version in the creator but it's not super precise. Have you considered adding the zombie animations as well? (And I guess a bit of blood) So we can make matching pairs?
Or alternatively add human counterparts to your zombie packs?
And lastly are you available for potential commissions?
Thanks! Really loving the packs so far
