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Bexcellent-Games

31
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15
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A member registered Apr 15, 2024 · View creator page →

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I wasn't expecting the life lesson at the end but appreciated it! I like how different this one feels, and it is really well done! i love the sound effects, well done!

Game jam. I feel you

I love me a good mystery! I really love the thermal imaging too, and the audio really adds to the atmosphere! Well done! 

I will play this game purely for the sounds. Such a cool idea, well executed, a bit hard, but I like a challenge. Honestly such a sweet game! My favorite so far!

Thanks for playing!
You can see the waiter detection meter in the minigames, and then you can just press escape to exit the minigame and hide, but without a tutorial I totally get the confusion. If we keep working on it, will we definitely ease the player in slower!

Thanks for playing! Yeah, we were going for a puzzle idea to make it a bit hard, with the guests giving you hints on what to do, but a tutorial is definitely in order! If we keep working on it, we will for sure add those features!  

This was wayyy more polished than I was expecting from a game jam! WOW. I loved dressing up my globin and two stacked globlins! That's the dream. well done!

This was super weird, but I loved it! such a unique take on the theme, and very squelchy! well done!

Very cool take on the theme. At first I thought I had to save the cool dudes, but it was way more fun when I realiaed I had to kill them! Well done, cool idea, and well executed.

I can really feel the social anxiety. The atmosphere is really well captured and I love the local audio. The art is amaaaazing and i love the little designers easter egg! You guys smashed it!

Being a monster never felt so peaceful. A really, really beautiful game. I like waiting for lots of swimmers to bunch up and then nom nom nom all at once!

Really cool idea, and the art is so cool! I did have a bug where the thieves kinda got stuck, they couldn't leave, and i couldn't scare them, so we were kinda at a stalemate. But otherwise it's really well executed! 

Whoa, that just kept getting darker and darker. The game auto-closing at the end was the cherry on top, really well done!

Super cute and aesthetic, really well executed! Amazing job! I love the little frog backpack. It took me a moment to get the hang of it, but I like that it’s a bit challenging!

Really beautiful art and atmosphere. I like the innocent yet somehow creepy childish laughter. The slime just wants to play :(

Really creative use of the theme, and the game is super cute and funny! Amazing job!

The boss having x-ray vision is 100% a feature and definitely not a bug *side-eyes*

Yeah, definitely an oversight on my part. I’ll make sure to fix that if I do any further development on this project!

Yeah, I’d definitely add a button to accept upgrades if I develop the game further. For the camera, I knew that since the level is procedurally generated there was a chance the player’s starting position might be invalid, so I made a script to move the player if that happened. I thought it was sorted, but I guess even the fix had a few bugs, haha. Thanks a lot for the feedback!

I’ve tested this game at multiple stages of development, and I want to start by saying how much I appreciate this latest update. The piece projection, advanced tutorial, and being able to read my upgrades mid-epoch are all fantastic quality-of-life improvements, especially for players like me who are still finding our feet.

Beyond the core mechanics, what I really enjoy is the attention to detail. Everything feels intentional and well thought out, and I love that. The aesthetics are spot-on, and even small touches like the sounds in the shop are incredibly satisfying.

There are a few areas where I think the experience could be pushed even further. For example, the destruction phase feels a little too quick. I often don’t have time to really absorb the impact of my board losing integrity because it all happens so fast. It might feel more impactful if the forms shook or quaked before exploding, to build tension, and if the integrity bar came front and centre as it decreased before returning to its place. That extra emphasis would make the consequences of missing forms feel more meaningful.

I also feel there’s a slight imbalance between the “life” of the pieces and the forms. Pieces are loaded with information, while forms are left mostly to interpretation. It might help to add some visual indicators to the forms for example, showing when they’re pinned or when buffs and debuffs apply. That would bring more clarity and balance between the two sides.

Lastly, I noticed that the end-of-epoch summary shows my fragments but doesn’t list upgrades like Finishers Fee. Since these directly affect fragments, I was hoping they’d be included. Having a “summary” without all the key influences feels a bit incomplete.

That said, these are relatively small points compared to the overall quality of the game. It’s clear how much care and intentionality has gone into its design, and I’m thoroughly enjoying it. Well done!

I loooove this game. and all the effects <3 <3  took me a moment to figure out you could scroll to see the top of the tower.  but once i did, i became the king of stacking. Cthulhu should fear my stacking skills. 


really well done!!

the art is so beautiful and I really appreciated the tutorial! very cool concept too!

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Super cute and zen. I loved my gacha life more than my real life!

hey! All you have to do it walk upto a button, bet souls and then press E in front of the button! Thanks for letting me know I’ll add that to the description! 

Very southafrican, very demure, very fun.

I love the procedural maze and all the cool arches! mostly I love the beam to help me stay on track! The visuals are beautiful! 10/10

So cute! i love the theme and the art! 10/10

i love the art and the idea of changing your brightness. it was so fun to be all strategic and run away from the little puff balls!

Really cool concept and a leader board and everything!! really cool work! i like the art too!

it's so cute and fun! i love the art and the theme! 10/10 from me :)

Most of the assets used for this project were free, and then we edited them in Blender to fit our needs better. the full reference list on the games page :)