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YaPalKorin

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A member registered Apr 23, 2026 · View creator page →

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loving the tactical loop on this demo so far but i ran into a nasty performance bug on the native linux build during longer runs. everything starts out rock solid at 60 fps with vsync on, but once i get around village 7 and 8 the framerate gradually starts tanking every time a raid finishes. by the time i reached village 9 with the double walls and heavy tower defenses, casting thunder speed on a big cluster of archers while cracking multiple elixir storages dropped the whole game into single digits. opening and closing the deck inventory or visiting shops between villages seems to leak memory or keep old sprite instances alive in the background, because even after the battlefield clears the cpu usage stays pegged at near 100%. pausing the match or cycling the fps cap in the settings menu didn't flush it out either, so the only way to recover smooth performance was to kill the process and hit continue from the main menu. hope you can look into profiling the entity cleanup routines between village transitions before 1.0 drops because late-run lag gets pretty brutal.