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Big Burst

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A member registered Oct 20, 2022 · View creator page →

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Thanks for playing! Regarding the piano: the “Back” button appears when you hover over the top-right corner. Though now I realize it was kind of dumb to hide it like that

Not bad. And I see that not only me used songs old composers)

Sorry for the late reply! I just wanted to give myself a proper weekend break – and now with the summer heat kicking in, it’s getting harder to focus 😅

About the mother’s room: there's a crack on the floor near the right side of the door — that’s where you need to interact. If it’s too hard to spot, alright – I’ll try to make it more noticeable.

As for the Rubik’s Cube: You can rotate only the front, top, and right layers with the left mouse button. To rotate the whole cube and change the sides, you need to hold the right mouse button and move the mouse in any direction.

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Thanks so much for trying my demo! 😄

About the controls: I actually included instructions inside the game – there's a small book near the family portrait. But I’ll also add them to the game’s description for easier access later.

About entering new rooms: yeah, right now interaction sometimes only works while moving. I’m not yet sure why that happens, but I’ll try to fix it as soon as I can.

Now, about the Rubik’s Cube – just to confirm, you broke it, right? 😅 If so – perfect! That’s intentional. I figured not many people would actually solve it, so I added an “alternative solution.” One I’ll definitely present as a clever design choice during my diploma defense, of course 😎

Sound effects for puzzles – good idea. I’ll try to add a few.

Also, I’ll shorten some of the longer dialogue texts after the first interaction – totally agree.

About the key in the coat: I’ll definitely think more about how to make that clearer.

The cursor reappearing might be a small bug. I haven’t seen that myself, but I’ll double-check everything just in case.

As for this line: “I probably didn't do something I was supposed to do and was a bit stuck…” Do you remember where you stopped? Or was it the sudoku puzzle that got you stuck? It’s actually required — after solving it, you get the key to the next room.

Regarding the title – I kinda named it stupid. Before this, I made a short game called “Memories” as a coursework project. I’m also a huge fan of the Yakuza series, and it has spin-offs called Judgment and Lost Judgment. That gave me the idea to name this one Lost Memories as a spiritual successor. Later on, I’d love to include that earlier “Memories” game as DLC inside Lost Memories – they’re actually part of the same universe. In “Memories,” you play as the missing brother of the little girl – the same brother that, in Lost Memories, is believed to be stillborn. A little lore detail: when solving the jigsaw puzzle in his room, you find the number 4 on the apple, and a torn space after that. This was meant to hint at the number 43, which in Japanese can mean “stillbirth.” It fits both thematically and culturally – and the number 3, which is found later in the mother’s room (after the sudoku), is considered lucky in Christian belief. Since the mother is very religious in the story, it made sense to associate that number with her.

As for the title itself – I might consider changing it in the future. But for now, it’s officially registered in all of my diploma paperwork, so I'll probably keep it as is until I graduate 😅

So… yeah 😁

Thanks again for the feedback – it really means a lot!

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👋 Hi everyone!

I'm a game development student from Ukraine, and Lost Memories is both my passion project and my diploma work. I've just released a free alpha demo version, and I’d love to hear your feedback!


🎮 About the Game

Lost Memories is a 2D psychological horror game with puzzle and exploration elements.

You play as a little girl who has never been allowed to go outside.

One day, her parents leave her home alone – and for the first time, she dares to step out of her room and explore the house on her own.

As she slowly uncovers the quiet rooms and forgotten corners, she begins to piece together fragments of her family’s past… and realizes that not everything in this "perfect family" was as it seemed.


🧩 Demo Features

  • 2D psychological horror with strong narrative
  • Hand-drawn scenes and characters
  • Multiple interactive puzzles
  • Atmospheric environments
  • Full English and Ukrainian localization
  • Early alpha version – feedback appreciated!


🛠️ Current version: v0.7.0-alpha

(Some music is placeholder; additional areas and endings will be added in the final release)


▶️ Play the demo on itch.io


If you enjoy narrative-driven psychological horror, your feedback – or even just playing the demo – means a lot to me.

Thank you for checking it out! 💙